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DirectShowSource - Avisynth wiki
http://avisynth.nl/index.php/DirectShowSource
DirectShowSource DirectShowSource reads media files using Microsoft DirectShow, the same multimedia playback system that WMP (Windows Media Player) uses. It can read most formats that WMP can, including MP4, MP3, most …
DirectShowSource Avisynth Filter
http://www.avisynth.org.ru/docs/english/corefilters/directshowsource.htm
DirectShowSource only accepts YV12, YUY2, ARGB, RGB32 and RGB24 video formats and 32, 24, 16 and 8 bit PCM and IEEE FLOAT audio formats. A given GRF-file should only target one of an audio or video stream to avoid confusion when directshowsource attempts the connection to your open pin(s). From version 2.57 this single stream restriction is enforced.
ffmpeg - Difference between DirectShowSource() and ...
https://stackoverflow.com/questions/48323121/difference-between-directshowsource-and-ffmpegsource2-in-avisynth
For non .avi A/V sources (as .mp3, .mp4, etc.) there are (at least) 2 possibilities for reading those media files in AviSynth (in Windows): The built-in media filter DirectShowSource (), using Microsoft's DirectShow media architecture. The AviSynth Plugin FFmpegSource2 () alias FFMS2 () using FFmpeg and nothing else.
audio - (c#) Playing and controlling multiple sound files ...
https://stackoverflow.com/questions/70185428/c-playing-and-controlling-multiple-sound-files-using-directshow
Audio mixing is disabled in the waveOut Audio Renderer, so if you need to mix multiple audio streams during playback, use the DirectSound renderer. If you use Default DirectSound Device instead (which you can quickly pick up by using different index in device[NNN] in code) you'll hear what you expect to hear.
Avisynth - Audio track longer than video track - VideoHelp ...
https://forum.videohelp.com/threads/389037-Avisynth-Audio-track-longer-than-video-track
Code: DirectShowSource ("GoW-13.mp4", FPS=59.940, convertfps=true)++\ DirectShowSource ("GoW-14.mp4", FPS=59.940, convertfps=true)++\ DirectShowSource ("GoW-15.mp4", FPS=59.940, convertfps=true) Yes. Then if it still goes out of synch you'll know it's not because of the different lengths.
DirectShowSource could not open as... - Doom9's Forum
https://forum.doom9.org/showthread.php?p=1890704
DirectShowSource ("2018-09-21.1900.wv.MS-v-FL.1sec-sample.mp4", fps=59.94, convertfps=true) "...uses your internal codec installed in the OS to decode the video and it's thought to be not as frame accurate as other indexers..." It is certainly extremely frame accurate when the several video players play the file (assuming directshow is what the ...
Audacity ® | Free, open source, cross-platform audio ...
https://www.audacityteam.org/
Free, open source, cross-platform audio software. Audacity is an easy-to-use, multi-track audio editor and recorder for Windows, Mac OS X, GNU/Linux and other operating systems. Developed by a group of volunteers as open source and offered free of charge. Amazing support community.
Audioalter
8D Audio. "8D Audio" is an effect that you can apply to your songs to make it sound like the audio is moving in circles around your head. This is achieved by using the Auto Panner effect to make the audio alternate from left to right. To maximize your listening pleasure, a reverb effect is also added to make it seem like the audio is coming ...
Minimizing audio capture latency in ... - 6581 Useful Things
https://sid6581.wordpress.com/2006/10/09/minimizing-audio-capture-latency-in-directshow/
The cause of the lag can be hard to track down if you don’t know where to look. It turns out that the reason is that the audio capture source in DirectShow defaults to using 500ms buffers. In other words, the capture source has to capture 500ms worth of audio before it can pass the buffer downstream.
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