We have collected the most relevant information on Directsound Audio Sink. Open the URLs, which are collected below, and you will find all the info you are interested in.
directsoundsink: GStreamer Good Plugins 1.0 Plugins ...
https://gstreamer.freedesktop.org/data/doc/gstreamer/head/gst-plugins-good-plugins/html/gst-plugins-good-plugins-directsoundsink.html
struct GstDirectSoundSink. struct GstDirectSoundSink { GstAudioSink sink; /* directsound object interface pointer */ LPDIRECTSOUND pDS; /* directsound sound object interface pointer */ LPDIRECTSOUNDBUFFER pDSBSecondary; /* directSound buffer size */ guint buffer_size; /* offset of the circular buffer where we must write next */ guint current_circular_offset; guint …
Supporting 2D DirectSound Acceleration in WDM Audio ...
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/supporting-2d-directsound-acceleration-in-wdm-audio
DirectSound exposes hardware-accelerated 2D mixing for WDM audio miniport drivers that meet the following requirements: The miniport driver includes a pin factory that is an IRP sink (KSPIN_COMMUNICATION_SINK), has a KSPIN_DATAFLOW direction of KSPIN_DATAFLOW_IN, and exposes a data range ( KSDATARANGE_AUDIO structure) in which …
Driver Support for DirectSound - Windows drivers ...
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/driver-support-for-directsound
The following section discusses the features that audio miniport drivers can implement to better support the audio capabilities that the DirectSound API exposes to application programs. These capabilities include hardware acceleration of 2D and 3D sound effects, support for a variety of speaker configurations, and capture effects such as ...
Synthesizers and Wave Sinks - Windows drivers | …
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/synthesizers-and-wave-sinks
The synthesizer, which takes MIDI messages and converts them to wave audio samples. The wave sink, which provides a destination for the wave samples and helps synchronize the output. By default, a DirectMusic application uses the Microsoft Software Synthesizer (dmsynth.dll) as the synthesizer and DirectSound as the wave-output device.
DirectSound | Microsoft Docs
https://docs.microsoft.com/en-us/previous-versions/windows/desktop/bb318665(v=vs.85)
DirectSound provides support for effects processing of sounds by Microsoft DirectX Media Objects (DMOs). Capturing Waveforms: DirectSound enables you to capture sounds from a microphone or other input to the sound card, for immediate playback or storage in a file. Data can be captured in Pulse Code Modulation (PCM) or compressed formats.
IDirectMusicSynth and IDirectMusicSynthSink - Windows ...
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/idirectmusicsynth-and-idirectmusicsynthsink
The wave sink connects the synthesizer's audio output stream to an audio rendering module such as DirectSound, DirectShow, or the Windows Multimedia waveOut API. By default, DirectMusic uses its internal IDirectMusicSynthSink implementation to handle the wave data that the software synthesizer generates. This wave sink feeds the data to DirectSound.
directsound: GStreamer Good Plugins 1.0 Plugins …
https://gstreamer.freedesktop.org/data/doc/gstreamer/head/gst-plugins-good/html/gst-plugins-good-plugins-plugin-directsound.html
directsoundsink. DirectSound audio sink: Generated by GTK-Doc V1.28
c# - Adding Sound and Input Sound on Media Foundation …
https://stackoverflow.com/questions/44580063/adding-sound-and-input-sound-on-media-foundation-sink-writer
You are preparing Sink Writer to accept a PCM audio stream of the following configuration: 44100 samples/sec, stereo, 16 bits/sample. You are supposed to either obtain media samples with respective data, or create them yourself using MFCreateSample and friends.
Now you know Directsound Audio Sink
Now that you know Directsound Audio Sink, we suggest that you familiarize yourself with information on similar questions.