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Tutorial 14: Direct Sound - DirectX 10, DirectX 11, and ...

    http://www.rastertek.com/dx11tut14.html
    This tutorial will cover the basics of using Direct Sound in DirectX 11 as well as how to load and play .wav audio files. This tutorial is based on the code in the previous DirectX 11 tutorials. I will cover a couple basics about Direct Sound in DirectX 11 as well as a bit about sound formats before we start the code part of the tutorial.

Download DirectX 11 Technology Update from Official ...

    https://www.microsoft.com/en-us/download/details.aspx?id=17431
    Direct3D 11 is out and ready for use by your game today to exploit the latest in video hardware features as well as current generation machines. This talk brings you up to speed with the API, offers tips on how to get your renderer up and running, presents key feature overviews, and shows how to deploy your application.

DirectX 11 - ISMOZ - Download Free Software

    https://www.ismoz.com/directx-11/
    DirectX 11. DirectX is a set of components that allow software in the Windows operating system to run primarily, and especially games directly with your video and audio hardware. Games that use DirectX 11 use multimedia accelerator features more efficiently, which enhances your multimedia experience in general and is built into your hardware.

DirectX 11 audio crash - Square Enix

    https://forum.square-enix.com/ffxiv/threads/388501-DirectX-11-audio-crash
    NVIDIA Virtual Audio 4.11.1 Intel(R) PRO/Wireless Driver LauncherSetup Install ProductDaemon Install Setup SQL Server 2014 Common Files AudioLaunchpad Install Configurator Microsoft ODBC Driver 11 for SQL Server Microsoft SQL Server 2008 Native Client Microsoft SQL Server 2014 Setup (English) Nahimic 2+ Audio Driver

Audio · microsoft/DirectXTK Wiki · GitHub

    https://github.com/Microsoft/DirectXTK/wiki/Audio
    The DirectXTK for Audio components implement a low-level audio API similar to the XNA Game Studio 4 (Microsoft.Xna.Framework.Audio) design.This consists of the following classes all declared in the Audio.h header (in the Inc folder of the distribution):. AudioEngine - This class represents an XAudio2 audio graph, device, and mastering voice.; SoundEffect - A container …

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