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Tutorial 14: Direct Sound - DirectX 10, DirectX 11, and ...
http://www.rastertek.com/dx11tut14.html
1. Recompile the program and ensure it plays the wave file in stereo sound. Press escape to close the window after. 2. Replace the sound01.wav file with your own 44.1KHz 16bit 2channel audio wave file and run the program again. 3. Rewrite the program to load two wave files and play them ...
Sound and DirectXSound Tutorial - CodeGuru
https://www.codeguru.com/visual-basic/sound-and-directxsound-tutorial/
The sample can be 8- or 16-bit, and also Stereo or Mono. It is calculated using this formula: BlockAlign = BitsPerSample * Channels / 8 So, if you have a sound that is 8 bits, and mono, the block align should be 1 byte; if your sound is 16 bits, and stereo, it should be 4 bytes.
DirectX Tutorial
https://www.tutorialspoint.com/directx/index.htm
This tutorial has been prepared for developers and programmers in multimedia industry who are interested to pursue their career in DirectX. Prerequisites. Before proceeding with this tutorial, it is expected that reader should have knowledge of multimedia, graphics and game programming basics. This includes mathematical foundations as well.
3D Sound with DirectX Audio - GameDev.net
https://www.gamedev.net/articles/programming/graphics/3d-sound-with-directx-audio-r1881/
This tutorial gives a basic explanation of how to use DirectX Audio to create and play 3D sound effects loaded from .WAV files, and also includes the classes that I wrote to use in my game. [size="5"] Setting Up DirectX Audio Setting up DirectX Audio begins with creating a few DirectMusic interfaces.
DirectX Tutorial
https://www.tutorialspoint.com/directx/directx_tutorial.pdf
This tutorial has been prepared for developers and programmers in multimedia industry who are interested to pursue their career in DirectX. Prerequisites Before proceeding with this tutorial, it is expected that reader should have knowledge of multimedia, graphics and game programming basics. This includes mathematical foundations as well.
Learning DirectX 12 – Lesson 1 – Initialize DirectX 12 ...
https://www.3dgep.com/learning-directx-12-1/
6.7 Create the DirectX 12 Device 6.8 Create the Command Queue 6.9 Check for Tearing Support 6.10 Create the Swap Chain 6.11 Create a Descriptor Heap 6.12 Create the Render Target Views 6.13 Create a Command Allocator 6.14 Create a Command List 6.15 Create a Fence 6.16 Create an Event 6.17 Signal the Fence 6.18 Wait for Fence Value
Create your first Windows app using DirectX - Win32 apps ...
https://docs.microsoft.com/en-us/windows/win32/direct3dgetstarted/building-your-first-directx-app
Use this basic tutorial to get started with DirectX app development, then use the roadmap to continue exploring DirectX. Windows desktop app with C++ and DirectX. A Windows desktop app with DirectX is an app developed using native C++ and DirectX APIs. This model is more complex than an app written in a managed framework, but it provides ...
Audio · microsoft/DirectXTK Wiki · GitHub
https://github.com/Microsoft/DirectXTK/wiki/Audio
Audio Header. Initialization. The first step in using DirectXTK for Audio is to create the AudioEngine, which creates an XAudio2... Per-frame processing. The application should call Update every frame to allow for per-frame engine updates, such as... Loading and a playing a looping sound. Creating ...
DirectXTutorial.com
http://www.directxtutorial.com/
News. February 22, 2015 - DirectX 11.2 and Windows Phone Now Available. DirectX 11.2 now has it's own set of lessons. It is very similar to the DirectX 11.1 lessons, but features Universal Apps, meaning you can port the code to Windows Phone devices very easily. Next up I plan to add a section for model rendering for DirectX 11, 11.1 and 11.2.
Getting Started · microsoft/DirectXTK Wiki - GitHub
https://github.com/Microsoft/DirectXTK/wiki/Getting-Started
This is the Getting Started tutorial for DirectX Tool Kit which introduces the reader to using the DirectX Tool Kit with DirectX 11 in C++. If you are looking to use DirectX 12 and are already familiar with Direct3D 11, the place to start is the DirectX Tool Kit for DirectX 12 tutorials. Keep in mind that DirectX 12 is an expert API which builds on knowing the ins & outs of DirectX …
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