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Online Multiplayer :: Audiosurf 2 General Discussions
https://steamcommunity.com/app/235800/discussions/0/864980734487876318/
I would totally buy this if you could compete with a friend on the same song at the same time. Maybe have it so you could see your friend when competing, like the road of the song will pass over top of your friend's road. If there is a problem with getting the same song to both friends, how about have a file transfer just for the song. Once the game is over, the person that …
Audiosurf 2 Review (PC) - softpedia
https://www.softpedia.com/reviews/games/pc/Audiosurf-2-Review-483687.shtml
Gameplay and multiplayer Audiosurf 2 doesn't have a story or anything remotely close to a narrative, so it relies on its gameplay mechanics to delight …
Audiosurf | WTFast
https://www.wtfast.com/en/games/audiosurf/
Audiosurf is a puzzle/rhythm hybrid game where you use your music to create your own experience. Players will go through track-like stages and race across several laned to collect colored blocks that are in sync with the music. Players are free to choose their own music from their library. Earn points for clustering together blocks of the same color on the highway, and …
Audiosurf - PCGamingWiki PCGW - bugs, fixes, crashes, …
https://www.pcgamingwiki.com/wiki/Audiosurf
6.1 Multiplayer types; 7 VR support; 8 Issues fixed. 8.1 Game does not recognize QuickTime being installed; 9 Other information. 9.1 API; 9.2 Middleware; 10 System requirements; 11 …
HonestGamers - Audiosurf 2 (PC) Review
https://www.honestgamers.com/13125/pc/audiosurf-2/review.html
Audiosurf offered no online multiplayer, just single screen two player, and Audiosurf 2 does almost nothing to up the ante. A new mode allows as many as four to play, on the same screen, but I’ve got news for you, this isn’t Mario Party. Nor is it Dance Dance Revolution.
Audiosurf 2 - Wikipedia
https://en.wikipedia.org/wiki/Audiosurf_2
Single-player, multiplayer Audiosurf 2 , previously named Audiosurf Air , is a rhythm score attack video game created by Dylan Fitterer, and the sequel to Audiosurf . It was launched on October 2, 2013 for Windows through Steam Early Access, [1] OS X and Linux versions were released on January 9, 2015. [2]
AudioSurf on Steam
https://store.steampowered.com/app/12900/AudioSurf/
In addition, Audiosurf is one of the first titles to leverage Steamworks, offering full support for the Steam Achievements that appear on Steam Community profile pages. Play with any music from your own collection--the game supports MP3s, iTunes M4As, WMAs, CDs and OGGs. Valve's The Orange Box Original Soundtrack is included.
[Dev] Audiosurf 2 possible problems and solutions ...
https://steamcommunity.com/app/235800/discussions/0/626329187015774262/
Lobby head/host can kick player, choose another song or game mode and transfer host privelegies. If player does not have song which host chosed he can send request to download it from host (there Audiosurf 2 transfer song to other player). When all players pressed "Ready" button host can start multiplayer game.
AudioSurf has received a new patch after 5 years ...
https://www.reddit.com/r/Games/comments/f5nf27/audiosurf_has_received_a_new_patch_after_5_years/
AudioSurf has received a new patch after 5 years, improving widescreen support and having a better chance of getting Corkscrews in songs ... It sucks because it was a fun game. Don’t get me wrong - you can eventually get to the multiplayer. But it’s going to cost you 155.6 GB currently and several days of actual time to download, update ...
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