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Audio play - Double buffering

    https://microsoft.public.win32.programmer.mmedia.narkive.com/NiDOoMSX/audio-play-double-buffering#:~:text=%20Audio%20play%20-%20Double%20buffering%20%201,class%20and%20give%20the%20buffer%20to%20More%20
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How do I use double buffering to play long audio clips ...

    https://en-support.renesas.com/knowledgeBase/18211020
    To play long audio clips using the audio playback framework it is often best to use double buffering. Double buffering uses two buffers- one to play from and one to load- so that the playback process is never interrupted. The illustration project, attached below, uses a double buffer to demonstrate this process.

Audio double buffering on K66 - NXP Community

    https://community.nxp.com/t5/Kinetis-Microcontrollers/Audio-double-buffering-on-K66/m-p/700788
    Hello! I'm trying to implement a block-based audio processor using double buffering on the input and output and I'm getting some unexpected discontinuities in my output signal. I'm using the Arduino IDE Teensy 3.6, which uses the K66 processor, but I have no debugger capability. The configuration of...

Audio play - Double buffering

    https://microsoft.public.win32.programmer.mmedia.narkive.com/NiDOoMSX/audio-play-double-buffering
    Audio play - Double buffering 1. Continuosly read from the port. (This will happen inside a thread) 2. Put into an intermediate class (singleten class) which will manage the read and write position in the buffer array. I... 3. Read data from the intermediate class and give the buffer to

Double-buffering and audio

    https://ecasound-list.wakkanet.narkive.com/A5U1pbuO/double-buffering-and-audio
    The double-buffering does not affect getpos and should be totally transparent. On code level, the buffering is implemented as a wrapper class that can proxy any file-type audio object. To the engine, it doesn't really see any differences, but under the hood, the samples are first read

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