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DirectSound vs OpenAL vs XAudio - what is the difference ...

    https://www.beamng.com/threads/directsound-vs-openal-vs-xaudio-what-is-the-difference.4516/
    After trying the tech demo, I decided to buy the game, and after I went to the options menu, I noticed "Audio Provider" option. In the drop-down list there's a DirectSound, Null, OpenAL and XAudio in it. Obviously "Null" will simply not render any sound, possibly granting some extra FPS due to no CPU usage due to sound playback (hopefully), but ...

xaudio2 and openal - General and Gameplay Programming ...

    https://www.gamedev.net/forums/topic/513518-xaudio2-and-openal/
    I find XAudio2 a much saner API. It uses a much more data 'pull' style of interface, while OpenAL draws much of its API design from a primarily data push style. For this reason, among others, I found OpenAL to be very difficult and unintuitive to use, and now use XAudio2. [size=1]Visit my website, rawrrawr.com swiftcoder 18,994

[Feature Request] integrate dsound-openal for 3D audio in ...

    https://github.com/ValveSoftware/Proton/issues/372
    Depending on what you mean by enhance Windows games. The main goal with DSOAL (dsound-openal) is essentially emulate hardware audio capabilities older titles could take advantage of. Games like Halo, GTA 3/Vice City, and F.E.A.R. would utilize EAX 2, 3, and 4 through DirectSound3D, which would be available with certain hardware cards of the time.

Can someone explain the Audio Backends? - Dolphin

    https://forums.dolphin-emu.org/Thread-can-someone-explain-the-audio-backends--33000
    Regarding latency, XAudio2 provides less latency than DSound, and OpenAL has the adjustable latency option but tends to be the longest in relation to the other backends (even if you set it to 0)... Probably related to timestretching feature, only available in …

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