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Microsoft to License Creative Technology's EAX Audio ...

    https://news.microsoft.com/1999/06/09/microsoft-to-license-creative-technologys-eax-audio-effects-processing-technology-for-directx/
    REDMOND, Wash., June 9, 1999 — Microsoft Corp. today announced a licensing agreement with Creative Technology Ltd. for a number of recording-studio-quality audio effects found in Creative’s Environmental Audio Extensions (EAX), an application programming interface (API) used to add environmental sound effects to 3-D games. The licensed effects include …

Steam Community :: Guide :: Restoring EAX effects on ...

    https://steamcommunity.com/sharedfiles/filedetails/?id=1384096547
    EAX [en.wikipedia.org] (Envionmental Audio Extensions) is sound system developed by Creative Technology Ltd. used by many older games for realistic reverb, surround sounds, doppler effect simulation, surround sound and many more. EAX was compatible with Creative and Realtek soundcards. EAX saw first release in 1999 and over the time, it had 5 …

EAX audio effects : masseffect - reddit

    https://www.reddit.com/r/masseffect/comments/ncospx/eax_audio_effects/
    EAX audio effects. MASS EFFECT 1. I don’t see the option in the legendary edition audio options. Is there a way to enable it? It seems like open AL is present but it’s not using my sound card or the advanced environmental audio in rooms like the council chamber to give more realistic sound. I was hoping the legendary edition would do ...

EAX sound effects and hardware acceleration of old games ...

    https://superuser.com/questions/196140/eax-sound-effects-and-hardware-acceleration-of-old-games-under-windows-vista-and
    The audio chipset you have emulates EAX (through OpenAL) - EAX is actually Creative Labs-only (plus a few partners more recently), so many other providers emulate EAX. The effects encompassed in EAX 1 & 2 are fairly simple (reverb, chorus etc), and so can be emulated in software, but the more complex features of EAX in later version (E.g. 3D ...

Announcing DSOAL-GW1: 3D Positional Audio and EAX Effects ...

    https://guildwarslegacy.com/forum/thread/10525-announcing-dsoal-gw1-3d-positional-audio-and-eax-effects-for-everyone/
    PC’s with a high-end Creative sound card also had access to EAX, an extension to DS3D with a suite of hardware DSP effects for occlusion, obstruction, reverb, echo, etc. Like most games of its era, GW’s audio system was designed around DirectSound and DS3D, and owners of high-end PCs could get the “definitive” audio experience with EAX.

Newb here, can someone please explain what EAX sound is ...

    https://www.reddit.com/r/SoundBlasterOfficial/comments/j49p1j/newb_here_can_someone_please_explain_what_eax/
    EAX are realtime complex sound effects, intended to be proccessed by your sound card, as a graphics card accelerates 3D. The Sound Blaster X-FI series cards, the PCI and PCI-E versions can manage that by hardware. Audigy 1, 2, 4 and RX cards can do limited effects. Core3D cards (Recond3D, Z, AE series and all USB external cards) have a software ...

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