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Audio Triggers 101

    http://www.icynic.com/%7Edon/EQ/triggers/tutorial.html#:~:text=Trigger%20Files%20The%20triggers%20for%20your%20characters%20are,found%20in%20the%20EverQuestuserdata%20folder%20in%20files%20named
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Everquest audio triggers - how to implement, and sample …

    http://runen.co.uk/Everquest/sounds.htm
    My audio trigger sounds for Everquest are stored in C:\Program Files\EverQuest\AudioTriggers\shared Yours will need to be saved in the equivalent directory on your computer. Right click the wav file and select "save target as" to save it to the correct directory. Then, start Everquest up again and use the trigger phase (or part of it) as your trigger …

AUDIO TRIGGERS - BONZZ

    http://bonzz.com/triggers.htm
    1) EQ SOUNDS: Audio Trigger sound files are your standard "WAV" sound files. EQ supplies some generic and basic sound files, all of which are really just noises ( not spoken words). They are located in a sub-folder in your EQ Directory (in the "Audio Triggers" folder is another sub-folder called, "shared" and / or "default").

Custom Audio Triggers (computer voice) - EQInterface

    https://www.eqinterface.com/downloads/fileinfo.php?id=5123
    First, in your Everquest\audiotriggers folder, create a NEW folder called, say, Foresight. Copy all the .wav files into that folder. Then take the .ini file and copy it into your Everquest\userdata folder, renaming it to be AT_Foresight_charactername_servername.ini, where the charactername and servername are replaced as in other UI file names.

Raid audio triggers - Fanra's EverQuest Wiki

    https://everquest.fanra.info/wiki/Raid_audio_triggers
    From Fanra's EverQuest Wiki. Jump to navigation Jump to search. This page lists some raid helpful audio triggers. Included are links to audio files. You can make your own audio files, saying anything you wish, with the online tool at the text2speach.org website.

GINA Audio Triggers - jaburt.com

    https://jaburt.com/eq/audiotriggers.htm
    The following audio triggers need an audio file allocated to them by yourselves. Some of the triggers use the built-in audio files from Hazimil's Everquest folder, therefore these may not work on your PC due to different installation paths. You will need to manually point to a different sound file to get audio alerts. Common -> General -> Skill Up

Audio Triggers - icynic.com

    http://www.icynic.com/~don/EQ/triggers/
    Audio Triggers When EverQuest added the "audio triggers" feature in October 2005, I found it useful in so many situations that the sounds built into the audio menu weren't enough; I needed ways to differentiate among them. So I recorded myself saying various words to use as audio trigger sound files.

GamTextTriggers Getting Started - EQ Resource - The ...

    https://gambosoft.eqresource.com/audiofiles.php
    These files can be used in GamTextTriggers, or can be used in EverQuest directly. Right click the links and chose the "Save target as" or the "Save link as" option to save the files to your computer, then place them in the appropriate directory to start using them in GamTextTriggers or EverQuest audio triggers. General BurnIt.wav - "Burn it" for use in raids when called for full DPS.

Audio Triggers | Pak'Cafan : EverQuest

    https://pakcafaneq.wordpress.com/audio-triggers/
    [EverQuest Shard: Guild Leader] Audio Trigger Examples #2. Audio Trigger “Pattern” should be: You should duck Audio Trigger “Sound” should be: Alert #3. Audio Trigger “Pattern” should be: axe passes harmlessly overhead Audio Trigger “Sound” should be: Alert5. That way you will know when to duck and when it is safe to stand up in the raid.

Strategy - - Audio Triggers and You | RedGuides: EverQuest ...

    https://www.redguides.com/community/threads/audio-triggers-and-you.21170/
    Click on your "EQ" button and select Actions -> Audio Triggers To create an audio trigger, type in the "pattern" and select the sound to play. For example: pattern - "has become enraged" - sound - "alert2"

Audio Trigger for Tells??? - RedGuides: EverQuest Multi ...

    https://www.redguides.com/community/threads/audio-trigger-for-tells.68845/
    You can make your own audio files and place them inthe autotrigger folder in EQ and use them ingame just like any other trigger already in place. They just need to be in .wav format. I have set up things for invis dropping, line of sight warning on casters trying to nuke, the PoWar catapult, root breaking, mezz breaking, slow not sticking...my computer can be a real …

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