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Demiplane Tier 1: Hatchet the Torturer - Fanbyte EverQuest
https://everquest.allakhazam.com/db/quest.html?quest=3332
These are the (at least partial) emotes for which you can fashion audio triggers, which will alert you when Hatchet's about to do one of his trick moves. Hatchet hefts a weighted throwing axe This means run away, FAR away, as fast and as far as you can, until you see... You outdistance the reach of the throwing axe
Audio Triggers | Pak'Cafan : EverQuest - WordPress.com
https://pakcafaneq.wordpress.com/audio-triggers/
Audio Triggers for Raid (i.e. Hatchet the Torturer) 1. Hatchet locks eyes with you and snorts, pawing at the blood-stained tile with his hooves. He’s about to charge directly at you! This means you are his target, and need to outrun him for 25 seconds. ————————————————- 2. Hatchet levels his axe at your upper body and prepares to swing.
Freelance - An Everquest Open Raid Team - Cazic Thule Server
http://eqfreelance.net/strats/dodh/hatchet-emotes.html
If you don't know how to set up an audio trigger, you can go here for the basic steps. Make another chat window and set it to "other". The emotes will then be displayed in this window for quick and easy reading. audio trigger patterns. During the event, Hatchet does various emotes, which if you do not follow, will result in AE's & DT's.
Hatchet - An Everquest Open Raid Team - Cazic Thule …
http://eqfreelance.net/strats/dodh/hatchet.html
In addition, set up audio triggers for each of Hatchets emotes. If you need help setting up an audio trigger, other window, or don't know Hatchets emotes, ask in the FLRaids channel. The hardest part of this event is dealing with the emotes. The MT will handle moving Hatchet into position and clicking the trap.
GINA Audio Triggers - jaburt.com
https://jaburt.com/eq/audiotriggers.htm
The following audio triggers need an audio file allocated to them by yourselves. Some of the triggers use the built-in audio files from Hazimil's Everquest folder, therefore these may not work on your PC due to different installation paths. You will need to manually point to a different sound file to get audio alerts. Common -> General -> Skill Up
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