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Audio Triggers | Pak'Cafan : EverQuest
https://pakcafaneq.wordpress.com/audio-triggers/#:~:text=The%20Audio%20Triggers%20window%20was%20described%20in%20the,Triggers%20Window%20using%20the%20EQ%20button%2C%20under%20Actions.
EQInterface downloads : Custom Audio Triggers (computer voice)
https://www.eqinterface.com/downloads/fileinfo.php?s=502c36f8f8f30965d0da27028c303557&id=5123
An EverQuest Interface mod site. Home: Forum: Downloads: My Favorites: Register: FAQ: Mark Forums Read EQInterface downloads > Interface Pieces > Miscellaneous ... Category: Miscellaneous Custom Audio Triggers (computer voice) Interface Information: Name: Custom Audio Triggers (computer voice) Author: equality4xy [More interfaces by equality4xy]
Audio Triggers | Pak'Cafan : EverQuest
https://pakcafaneq.wordpress.com/audio-triggers/
Audio Trigger Basics. The Audio Triggers window was described in the EverQuest update message for October 27, 2005. It lets you tell the game to play various sounds whenever certain events appear in the chat window. You can open the Triggers Window using the EQ button, under Actions. Within the Audio Triggers window you can set up any number of triggers.
Audio Triggers
http://www.icynic.com/~don/EQ/triggers/
Audio Triggers When EverQuest added the "audio triggers" feature in October 2005, I found it useful in so many situations that the sounds built into the audio menu weren't enough; I needed ways to differentiate among them. So I recorded myself saying various words to use as audio trigger sound files.
Everquest audio triggers - how to implement, and sample …
http://runen.co.uk/Everquest/sounds.htm
C:\Program Files\EverQuest\AudioTriggers\shared Yours will need to be saved in the equivalent directory on your computer. Right click the wav file and select "save target as" to save it to the correct directory. Then, start Everquest up again and use the trigger phase (or part of it) as your trigger for the voice macro.
GINA Audio Triggers - jaburt.com
https://jaburt.com/eq/audiotriggers.htm
The following audio triggers need an audio file allocated to them by yourselves. Some of the triggers use the built-in audio files from Hazimil's Everquest folder, therefore these may not work on your PC due to different installation paths. You will need to manually point to a different sound file to get audio alerts. Common -> General -> Skill Up
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