We have collected the most relevant information on Export Sdl_Audiodriver=Alsa. Open the URLs, which are collected below, and you will find all the info you are interested in.
alsa with libsdl - LinuxQuestions.org
https://www.linuxquestions.org/questions/debian-26/alsa-with-libsdl-301058-print/
export SDL_AUDIODRIVER=alsa export AUDIODEV=default #export SDL_PATH_DSP=/dev/dsp0 export SDL_DSP_NOSELECT=0
[SOLVED] XCOM: Enemy Unknown - Crackling audio - Arch Linux
https://bbs.archlinux.org/viewtopic.php?id=183200
"SDL_AUDIODRIVER=alsa" as a startvalue for the game in Steam removed the crackling completely. Where do you set this value? I tried to set it on xcom app launch option in Steam, tried to add it before the executable in the shortcut link and finally tried "export SDL_AUDIODRIVER=alsa" before lauching Steam.
SDL no sound: Failed to open audio: No available audio ...
https://crunchbang.org/forums/viewtopic.php?id=32378
export SDL_AUDIODRIVER=alsa. then launch your game. Last edited by Alad (2014-02-27 13:16:30) Round off #! Waldorf Part I/II Scripts | Run new applications | Thunar 1.6.3 | Default soundcard | Settings daemon On mixing sources :8. Offline #3 2014-02-27 14:23:41. ShiroAisu Member ...
Alsa Opensrc Org - Independent ALSA and linux audio ...
https://alsa.opensrc.org/Mplayer_(Howto)
The reason is that the current mplayer 1.0pre3 alsa9 doesn't handle ALSA devices properly by design according to a message on the mailinglist. To use SDL, set up the SDL audio handlers like this if you use the bash shell: export SDL_AUDIODRIVER=alsa export AUDIODEV=plug:dmix. Now use the mplayer SDL audio output: mplayer -ao sdl.
FS#9247 : SDL uses OSS not ALSA - Arch Linux
https://bugs.archlinux.org/task/9247
Well, I'm using fretsonfire, and unless I explicitly tell SDL to use alsa with export SDL_AUDIODRIVER=alsa it uses OSS, and I don't have alsa-oss installed. I know it does use OSS because the sound doesn't respect my alsa mixer settings (i.e. the sound is VERY LOUD).
Linux: Unable to init SDL mixer: ALSA: Couldn't ... - GOG.com
https://www.gog.com/forum/thimbleweed_park/linux_unable_to_init_sdl_mixer_alsa_couldnt_open_audio_device_no_such_device
export SDL_AUDIODRIVER=alsa Then set AUDIODEV to pulse: export AUDIODEV pulse Then sound works! (Unfortunately, I cannot make my own post as a solution.)
can't hear sound file - Animation and Rigging - Blender ...
https://blenderartists.org/t/cant-hear-sound-file/411200
In order to get the sound working, you must install libsdl1.2all, and you must run blender with the following command: export SDL_AUDIODRIVER=alsa && ./blender -g noaudio. So, you go to the directory where you extracted this build and instead of typing ./blender, you type the command shown above.
Still no sound with half life, counter strike ... - reddit
https://www.reddit.com/r/linux_gaming/comments/17zvn9/still_no_sound_with_half_life_counter_strike/
Before running steam (from the CMD) you need to set two varibles. $ export SDL_AUDIODRIVER=alsa. $ export AUDIODEV=hw:0,0. If it doesn't work look at parameters on steam and try until the microphone works and copy the …
Now you know Export Sdl_Audiodriver=Alsa
Now that you know Export Sdl_Audiodriver=Alsa, we suggest that you familiarize yourself with information on similar questions.