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actionscript 3 - Flash Play/Pause sound toggle button ...
https://stackoverflow.com/questions/3690178/flash-play-pause-sound-toggle-button#:~:text=To%20toggle%20play%2Fpause%20you%20will%20need%20to%20record,file%20in%20your%20Library%20and%20click%20on%20Properties.
audio - pause sound in flash using as2 - Stack Overflow
https://stackoverflow.com/questions/4944342/pause-sound-in-flash-using-as2
pause sound in flash using as2. Bookmark this question. Show activity on this post. on (press) { if (pause!=true) { playing=false; paused=true; stopped=false myConditionText="Paused"; myMusicPosition=_root.my_sound.position/10000; _root.my_sound.stop ("sound1"); } }
Flash Tutorial Request 101 Start & Stop Audio Sound AS2 ...
https://www.youtube.com/watch?v=lEZFXEz3_go
Learn how to play and stop sound (audio) using buttons with AS2.
Solved: Re: Play/pause audio in timeline - Adobe Support ...
https://community.adobe.com/t5/animate-discussions/play-pause-audio-in-timeline/m-p/9372017
You would need to play the sound with code, and then you can pause the sound, set its position, or unpause the sound. Here's an example, where the first script is in frame 1, and the second is in frame 48, and in the library is a sound with its linkage set to be 'tune': //frame 1. window.pos = 0; window.snd = createjs.Sound.play("tune"); //frame 48
Flash Actionscript Tutorial 1 - Play and Pause Buttons ...
https://www.youtube.com/watch?v=oimDNaBTPlI
A tutorial of how to make play and pause in Flash Actionscript 2.0.Play Button:on(release) { play();}Stop Button:on(release) { stop();}
Flash AS3 Sound, play, stop and pause [EN] – aim medialab
https://www.icamedialab.nl/flash-as3-sound-play-stop-and-pause-en/
CLICK, onClickPauze); //button to pause or play the music function onClickStop (evt: MouseEvent) //the stop function {if (isPlaying== true) //check if the sound is playing, if true then continue {sndChannel. stop (); //stop soundchannel from playing isPlaying = false; //set playing var on false StopKnop. visible = false; //hide the stop button} pausePoint = 0.00; //return pausepoint to 0} …
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