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FMOD - Wikipedia

    https://en.wikipedia.org/wiki/FMOD#:~:text=FMOD%20can%20play%20back%20the%20following%20audio%20formats%3A,Xbox%20360%29%2C%20as%20well%20as%20raw%20audio%20data.
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FMOD Tutorial #6 - Audio Encoding Formats - YouTube

    https://www.youtube.com/watch?v=b_PC6wuqMJw
    In this video I describe how to encode audio files within FMOD to save on memory usage.Find more of my stuff at:Website: ashballaudio.squarespace.comYoutube:...

FMOD Core: The real-time adaptive audio engine

    https://www.fmod.com/core
    Decode all major file formats and hardware optimized formats. Create codec plug-ins for extended file format support. Use the proprietary FADPCM format for solid performance on low-end mobile devices. Output audio to any device. Extensible outputs make it possible to output audio on custom devices.

Managing Assets - FMOD

    https://fmod.com/resources/documentation-studio?version=1.10&page=managing-assets.html
    Opus - Opus per-channel bitrates of 0.8 Kbps to 64 Kbps map linearly to the range 1% to 80% on FMOD Studio's quality slider, and per-channel bitrates of 67.2 Kbps to 128 Kbps map linearly to the range of 81% to 100%. Opus quality defaults to 63%, which corresponds to the bitrate of 50.4 Kbps used by default in the Opus reference implementation.

Lossy audio formats: quality, multichannel and looping ...

    https://documentation.help/FMOD-Studio-API/qualitybitrate.html
    FMOD interleaves the stereo frames every 432 bytes into a multi-channel MPEG frame. The size of the multi-channel MPEG frame can be calculated as frame size * Number of stereo pairs . In this example, the multi-channel MPEG frame is 432 * 3, giving 864 bytes.

Firelight Technologies FMOD Studio API

    https://documentation.help/FMOD-API/documentation.pdf
    File formats - Support for over 20 audio formats built in FMOD Low Level API has native/built in code to support many file formats out of the box. WAV, MP3 and Ogg Vorbis are supported by default, but many more obscure formats like AIFF, FLAC and others. Sequenced formats that are played back in realtime with a real time sequencer, are included.

Making a Basic FMOD Audio Engine in C++ | Chips and Bits

    https://codyclaborn.me/tutorials/making-a-basic-fmod-audio-engine-in-c/
    Audio Engine Header. The last thing in the header is the definition of the audio engine. The engine class will do calls to the Implementation struct to start, stop, and update FMOD. The engine will also handle basic things like loading, playing, stopping, and …

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