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Spatial Audio - FMOD Low Level API Documentation

    https://documentation.help/FMOD-API/spatialaudio.html
    Right click the speaker icon in the system tray -> Playback devices -> Right click your default device -> Properties -> Spatial sound -> Spatial sound format, now choose your desired spatial technology. FMOD will use your default output device with the technology you select here. previous page start next page

Spatial Audio with FMOD - Institute of Technology, Carlow

    http://glasnost.itcarlow.ie/~powerk/technology/FMOD/FMOD%203d%20Settings.html
    Spatial Audio with FMOD Loading a 3D sound A sound is prepared for 3D processing if it is loaded with the FMOD_3D mode specifier. The minimum and maximum audible distance for a channel is set as follows; MinDistance is the minimum distance that the sound emitter will cease to continue growing louder at (as it approaches the listener).

Making it easier for developers to create spatialized ...

    https://www.blog.google/products/google-ar-vr/making-it-easier-developers-create-spatialized-sound-fmod-and-wwise/
    The new Google VR FMOD and Wwise plugin suite provides all the features developers need to create highly immersive spatial audio experiences: Highly accurate rendering of large numbers of spatialized sound sources. Distance, elevation and occlusion effects, all at minimal overhead.

Atmos Dolby Atmos for FMOD | Dolby Games

    https://games.dolby.com/atmos/fmod/
    Firelight Technologies FMOD Studio currently supports Dolby Atmos for PC, Xbox Series X|S and mobile. FMOD can be integrated with both Unity 3D and Unreal Engine, which enables support of spatial audio that is then rendered to Dolby Atmos. FMOD supports a main mix bus of 7.1.4, which is then converted to Dolby Atmos by the Dolby Atmos Renderer.

Spatial Audio Test (Using FMOD audio engine) - YouTube

    https://www.youtube.com/watch?v=nGMBQTsMAto
    My first experiment with spatial audio in FMOD. I pass in the players position as well as the positions for the slimes and FMOD handles the panning of the au...

Valve's 'Steam Audio' Spatial Sound System Gets Support ...

    https://www.roadtovr.com/valves-steam-audio-spatial-sound-system-gets-support-amd-trueaudio-next-fmod/
    FMOD Studio As of Steam Audio beta 12, released in January, the software now offers a plugin for the popular FMOD audio authoring tool. Valve says …

Steam Audio - GitHub Pages

    https://valvesoftware.github.io/steam-audio/
    Use fully-featured spatial audio attuned to the physical attributes of your in-game geometry. Combine accurate occlusion, reflection, reverb and HRTF effects for natural sounding immersion. Simplify spatial audio design Easy to implement and deploy for all major audio engines, game engines and platforms.

Learn FMOD

    https://www.fmod.com/learn
    School of Video Game Audio. Paid. Learn FMOD Studio online and create your own demo reel. Learn more. Support. Forums. Free. Discuss, share and learn with the FMOD community. Learn more. Email Support. For licensed users. Licensed users can ask technical questions and get help from our team of experts. Contact us.

Resonance Audio - Discover Resonance Audio

    https://resonance-audio.github.io/resonance-audio/discover/overview
    Resonance Audio is a multi-platform spatial audio SDK, delivering high fidelity at scale. This powerful spatial audio technology is critical to realistic experiences for AR, VR, gaming, and video. How does Resonance Audio work? Resonance Audio simulates how sound waves interact with human ears and their environment. Supported platforms

Atmos Dolby Atmos for PC | Dolby Games

    https://games.dolby.com/atmos/pc/
    FMOD can be integrated with both Unity 3D and Unreal Engine, which enables support of Spatial audio that is then rendered to Dolby Atmos. Artistic Considerations If you are used to designing for stereo or even 5.1 sound, making the jump to Dolby Atmos does require some changes in how you think about sound design.

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