We have collected the most relevant information on Game Maker Audio Formats. Open the URLs, which are collected below, and you will find all the info you are interested in.
Audio - Yoyo Games
https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/index.html#:~:text=GameMaker%3A%20Studio%20has%20a%20re-vamped%20audio%20engine%20that,Vorbis%29%20format%20when%20your%20finished%20game%20is%20compiled.
Audio - YoYo Games
https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio.htm
Audio. GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below.
What is the Best Audio File Type for Video Game …
https://louisebyrnemusic.com/what-is-the-best-audio-file-type-for-games-development/
So .WAV or uncompressed files are too big for efficient video game sound design and .MP3 files are a poor option for looping so is there a middle ground? The best audio file type for video game design is .OGG because: 1 – .OGG is about the same file size as .MP3. 2 – The .OGG file type is open source. 3 – .OGG audio files loop perfectly.
Audio - YoYo Games
https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
Audio. GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below.
Audio - Yoyo Games
https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/index.html
GameMaker: Studio has a re-vamped audio engine that is based on the *.ogg sound format. You must still load your sounds into the IDE as either *.wav or *.mp3 but you can select compressed audio from the Audio Editor and GameMaker: Studio will convert the sounds to *.ogg (Ogg Vorbis) format when your finished game is compiled. In this way you can keep the final file size of your …
audio_play_sound - YoYo Games
https://manual-en.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound.htm
audio_play_sound. With this function you can play any sound resource in your game. You provide the sound index and assign it a priority, which is then used to determine how sounds are dealt with when the number of sounds playing is over the limit set by the function audio_channel_num().Lower priority sounds will be stopped in favour of higher priority sounds, …
Best sound format for a game? : gamemaker
https://www.reddit.com/r/gamemaker/comments/4wg9t1/best_sound_format_for_a_game/
I would normally use MP3s or WAVs, but i saw a video about GameMaker sounds and how it's better to use OGGs, since they sound well and the format is free to use, even if you sell the game, while MP3s need a license after a number of sales and WAVs sound bad.
GameMaker:Studio file types | DataTypes.net
https://datatypes.net/gamemaker-studio-file-types
GameMaker:Studio. According to our registry, GameMaker:Studio is capable of opening the files listed below. It is possible that GameMaker:Studio can convert between the listed formats as well, the application’s manual can provide information about it.
Game Maker: Studio - could not find audio file for sound ...
https://steamcommunity.com/app/214850/discussions/0/152393186483564640/
This seems to stand out: Converting snd_off to Ogg with quality 3, mono @ 44100Hz. ffmpeg (C:\Users\afanguy\AppData\Roaming\GameMaker-Studio\ffmpeg.exe) failed for -y -i "C:/Users/afanguy/Documents/GameMaker/Projects/SoundTest.gmx/sound/audio/snd_off.mp3" …
GMtoolbox - everything you need for Game Maker
http://www.gmtoolbox.com/
Audio DLL, The Fmod / WinAmp wrapper for Game Maker. BGM - Bass For Game Maker - The Music Guy. It is an extremely simplistic front-end to Un4seen.com's BASS.DLL that acts as a bridge between BASS and Game Maker. GMID3 - h0bbel. This DLL allows you to write and read ID3v1 and ID3v2 tags. SAudio - andrewmc
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