We have collected the most relevant information on Game Maker New Audio Engine. Open the URLs, which are collected below, and you will find all the info you are interested in.
Audio - Yoyo Games
https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/index.html
GameMaker: Studio has a re-vamped audio engine that is based on the *.ogg sound format. You must still load your sounds into the IDE as either *.wav or *.mp3 but you can select compressed audio from the Audio Editor and GameMaker: Studio will convert the sounds to *.ogg (Ogg Vorbis) format when your finished game is compiled. In this way you can keep the final file size of your …
Top Game Audio Tools - Instabug Blog
https://instabug.com/blog/game-audio-tools/
FMOD is a sound effects engine for video games and applications that play and mix sound files of diverse formats on many operating systems. With an intuitive visual interface, efficient workflow, and powerful collaboration tools, FMOD makes it easy to get rich interactive audio into your game.
Audio - YoYo Games
https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below.
How to make an audio game engine? - Engines and Middleware ...
https://www.gamedev.net/forums/topic/706705-how-to-make-an-audio-game-engine/5425289/
The engine was called Blastbay Game Toolkit (BGT). The engine is very simple. For example, in order to reproduce sound, it was necessary to create an object of the Sound_pool class, set the file name in the constructor, and then simply execute the Play_3D method and transfer the coordinates of the listener and source. 3 cons of engine: 1.
Obsolete GM7 / GM8 Functions And GameMaker:Studio - …
https://help.yoyogames.com/hc/en-us/articles/216753658-Obsolete-GM7-GM8-Functions-And-GameMaker-Studio
The new audio engine has a number of advanced emitter and listener functions that permit you to control 3D audio like never before in the GameMaker series, but it also means that you must enable the new audio in the Global Game Settings and change all your current legacy sound codes. For 3D sound using the new audio, you will need to indicate ...
Now you know Game Maker New Audio Engine
Now that you know Game Maker New Audio Engine, we suggest that you familiarize yourself with information on similar questions.