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Sound won't work for some reason? :: GameMaker: Studio ...

    https://steamcommunity.com/app/214850/discussions/0/846945955288963819/#:~:text=Go%20to%20Global%20Game%20Settings%20%3E%20General%20tab,For%20that%2C%20you%27ll%20need%20to%20use%20audio_play_sound%20instead.
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Sound won't work for some reason? :: GameMaker: Studio ...

    https://steamcommunity.com/app/214850/discussions/0/846945955288963819/
    Go to Global Game Settings > General tab and look for a checkbox labelled "Use New Audio Engine". sound_play is an old audio engine function that doesn't work if you're using the new audio engine. For that, you'll need to use audio_play_sound instead. Wow! Thanks.

No sound device detected? – YoYo Games

    https://help.yoyogames.com/hc/en-us/articles/216753328-No-sound-device-detected-
    One such incompatibility is with the Asus ROG Xonar Phoebus sound card (however, this fix may also apply to other sound cards out there). If you have this card, then it is possible that you will not hear any sound from your games when creating them with GameMaker:Studio, and you will get the following error: "No sound device detected.

Sound Won't Work :: GameMaker: Studio General Discussions

    https://steamcommunity.com/app/214850/discussions/0/864949719244329203/
    Make sure the sound global volume or sound volume is not too low, if you are changing it with code. Be sure that your audio imported correctly, and perhaps import several more sounds to check this. You may be referencing a sound that does not exist, or perhaps the program does not have sufficient privaliges to open the file, though I wouldn't know why.

Audio - Yoyo Games

    https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/index.html
    GameMaker: Studio has a re-vamped audio engine that is based on the *.ogg sound format. You must still load your sounds into the IDE as either *.wav or *.mp3 but you can select compressed audio from the Audio Editor and GameMaker: Studio will convert the sounds to *.ogg (Ogg Vorbis) format when your finished game is compiled.

Audio - YoYo Games

    https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
    In this event you will get the built in async_load DS map populated with the key " event_type " which in turn will hold the string " audio_system_status " if it is an audio event. When this key exists, there will also be a further " status " key which will be either " available " or " unavailable ".

Game Maker Studio 2 Audio Engine Tutorial - YouTube

    https://www.youtube.com/watch?v=24pQ-tsvPBY
    Thank you for watching & have fun learning!Full source code and courses https://www.codingmadesimple.com/Follow me on twitter for updates https://twitter.com...

Sound not playing : gamemaker

    https://www.reddit.com/r/gamemaker/comments/6wcqnz/sound_not_playing/
    No it doesn't and like /u/odabi said, it's not really about the sound itself because it works it is about the way game maker outputs it. 1. level 1. Odabi. · 4y. I just ran into this same issue and literally spent at least an hour on it today. For some reason GameMaker doesn't see my headphones as a device but it does see the optical device ...

GM: Studio, issues with sound? - General Talk - HTML5 …

    https://www.html5gamedevs.com/topic/11060-gm-studio-issues-with-sound/
    if (audio_system == audio_old_system) then //No WebGL - So use old system. { sound_play (argument0); //Play legacy sound} else { audio_play_sound (argument0, 0, false); //Play sound with new engine} If you are using 8-bit/chiptune style audio, you can down sample the audio and choose the lowest quality to reduce the size of the audio files.

Sound and Html5 on Game maker 2 : gamemaker

    https://www.reddit.com/r/gamemaker/comments/6segr7/sound_and_html5_on_game_maker_2/
    code : audio_play_sound(sound0,10,true) and a room : room0. this project still working export as a .exe but not in html5. II. I try to check uncheck Use New Audio Engine, without any differance. I'm using Game maker professional edition 1.4.1567. If someone know from where this problem can coming it can be great! thanks

Audio - YoYo Games

    https://manual.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/Audio.htm
    Audio. GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below. For things more complex than basic sound effects or playing a single piece of music you can refer to the advanced audio ...

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