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Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
Description. A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to …
Unity - Scripting API: AudioSource.GetSpectrumData
https://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html
Description. Provides a block of the currently playing audio source's spectrum data. The array given in the samples parameter will be filled with the requested data. Number of values (the length of the samples array provided) must be a power of 2. (ie 128/256/512 etc). Min = 64.
How do I use an Audio Source in a script? – Unity
https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObjectand click Create Emptyfrom the menu. With the new GameObjectselected in the inspector, click Add Component. You can search for Audio Sourceand select this. An Audio Sourcewill be attached to the GameObjectin the inspector.
Unity - Scripting API: AudioSource.time
https://docs.unity3d.com/ScriptReference/AudioSource-time.html
Description. Playback position in seconds. Use this to read current playback time or to seek to a new playback time. Compressed audio is represented as a set of so-called packets. The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet. See Also: timeSamples variable.
Get all new audio sources - Unity Forum
https://forum.unity.com/threads/get-all-new-audio-sources.519265/
Hi all, So im working on an audio manager an I want to get all audio sources with a tag "SFX". How ever when a new audio source is added to the scene through instantiate I want to add it to that list.
c# - Get AudioSource from other Gameobject - Stack …
https://stackoverflow.com/questions/31286022/get-audiosource-from-other-gameobject
Well a general way to get a component would be from the editor, you could write something like this public Audiosource otherGameObjectAudioS; Then you could assign it manually on the editor dragging the game object i the field of the variable created and Unity will automatically get the audiosource component so you could use it.
How do I get Unity to playback a Microphone input in real ...
https://support.unity.com/hc/en-us/articles/206485253-How-do-I-get-Unity-to-playback-a-Microphone-input-in-real-time-
Resolution. To ensure your Microphone audio plays back in real time: Firstly, you will need to set the microphone as an AudioClip and attach this AudioClip onto an Audio Source. You will need to set the audio to loop by checking the loop tick box in your Audio Source component in the Inspector. You will then be able to use the spectrum data off ...
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
How do you play audio in Unity? There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.
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