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c# - Get AudioSource from other Gameobject - Stack Overflow

    https://stackoverflow.com/questions/31286022/get-audiosource-from-other-gameobject#:~:text=Well%20a%20general%20way%20to%20get%20a%20component,the%20audiosource%20component%20so%20you%20could%20use%20it.
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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Get the current custom curve for the given AudioSourceCurveType. GetOutputData: Provides a block of the currently playing source's output data. GetSpatializerFloat: Reads a user-defined parameter of a custom spatializer effect that is attached to an AudioSource. GetSpectrumData: Provides a block of the currently playing audio source's spectrum data. Pause

getComponent<Audio Source>().Play(); not calling up my ...

    https://forum.unity.com/threads/getcomponent-audio-source-play-not-calling-up-my-sound-file-despite-there-being-no-errors.346180/
    audio.Play() and GetComponent<AudioSource>().Play() are essentially the same thing. Could it be that its working but the GameObject is too far from the Camera for you to hear the sound? Is OnTriggerEnter2D actually being called? Put a Debug.Log statement inside to make sure. Have you added the VegetablePickup component to the trigger component?

GetComponent requires that the requested component ...

    https://stackoverflow.com/questions/51663812/getcomponent-requires-that-the-requested-component-audiosource-derives-from
    You can't use GetComponent to get array of all AudioSource objects because Unity will search for component with type AudioSource [] instead of AudioSource , which don't exist. To get array of all the AudioSource objects you have to do. _audio = GetComponents<AudioSource> (); instead.

c# - Get AudioSource from other Gameobject - Stack …

    https://stackoverflow.com/questions/31286022/get-audiosource-from-other-gameobject
    AudioSource source1 = GameObject.FindGameObjectWithTag ("GameObject1").GetComponent<AudioSource> (); GetComponent<AudioSource> ().clip = source1.clip; This finds a gameObject with tag (this step is optional if you already have GameObject1) and gets the clip from its AudioSource component and copy to GameObject2's …

How to call GetComponent by name? GetComponents? - Unity ...

    https://answers.unity.com/questions/1468489/how-to-call-getcomponent-by-name-getcomponents.html
    GetComponents () will get all audio source components on the game object attached to this script. If there is only one audio source then it will only have one in the array. They will enter the array in order in the inspector. By the way, check if the audio source is null before trying to access its fields. Comment.

2 audio sources on a game object, how use script to ...

    https://answers.unity.com/questions/52017/2-audio-sources-on-a-game-object-how-use-script-to.html
    Just drag the component into the variable slot in the inspector. var audio1 : AudioSource; var audio2 : AudioSource; When you then want to play either of those you can call. audio1.Play(); // or audio2.Play(); Or if you want you can use GetComponents(AudioSource); to get an array of them, and you can enumerate through them.

How do I have multiple audio sources on a single object in ...

    https://gamedev.stackexchange.com/questions/63818/how-do-i-have-multiple-audio-sources-on-a-single-object-in-unity
    guardSoundsSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardSoundsSource.name = "Guard_Sounds_source"; // Setup this source guardThrusterSource = (AudioSource)gameObject.AddComponent("AudioSource"); guardThrusterSource.name = "Guard_Thruster_Source"; // setup this source // play using custom Sound manager …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this script you will be …

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