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audio_play_sound - YoYo Games
https://manual-en.yoyogames.com/GameMaker_Language/GML_Reference/Asset_Management/Audio/audio_play_sound.htm
audio_play_sound. With this function you can play any sound resource in your game. You provide the sound index and assign it a priority, which is then used to determine how sounds are dealt with when the number of sounds playing is over the limit set by the function audio_channel_num(). Lower priority sounds will be stopped in favour of higher priority sounds, …
audio_play_sound - Yoyo Games
https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/audio_play_sound.html
audio_play_sound_on
https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/audio_play_sound_on.html
audio_play_sound_on Description With this function you can play any sound resource through an emitter, with any changes to the emitter gain, position, pitch or velocity affecting how the user hears the final sound being played. You provide the emitter index to …
audio_play_sound_at - Yoyo Games
https://docs.yoyogames.com/source/dadiospice/002_reference/game%20assets/sounds/audio_play_sound_at.html
Audio - YoYo Games
https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/audio/index.html
GameMaker Studio 2 has a complete audio engine that is based on the *.ogg, *.mp3 and *.wav sound formats. Sounds of these types added to the IDE can then be used in your game using the basic audio functions shown below. For things more complex than basic sound effects or playing a single piece of music you can refer to the advanced audio functions which let you modify …
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