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Hear&There: An Augmented Reality System of Linked Audio

    https://smg.media.mit.edu/papers/Rozier/Hear&ThereICAD.pdf
    Hear&There: An Augmented Reality System of Linked Audio Joseph Rozier, Karrie Karahalios, and Judith Donath Sociable Media Group MIT Media Lab 20 Ames St. Cambridge, MA 02139 USA +1 617 253 5098 {jrozier, kkarahal, judith }@media.mit.edu ABSTRACT This paper presents an augmented reality system using audio as the primary interface.

Here&There : an augmented reality system of linked audio

    https://dspace.mit.edu/handle/1721.1/9099
    Using this system, individuals can associate audio clips with a location in real-world space. When an individual using the system passes through this augmented space, he or she can hear the audio clips that have been left by traveling through the associated locations. Furthermore, audio clips in the environment can be linked together, so that an individual listening to one audio clip …

Hear&There - Massachusetts Institute of Technology

    https://smg.media.mit.edu/projects/HearAndThere/
    Hear&There An Augmented Reality System of Linked Audio. Joey Rozier and Karrie Karahalios Professor Judith Donath. Introduction. Hear&There allows people to virtually drop sounds at any location in the real world. Once one of these "SoundSpots" has been created, an individual using the Hear&There system will be able to hear it.

HearThere: An Augmented Reality System of Linked …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.22.2180
    This paper presents an augmented reality system using audio as the primary interface. Using the authoring component of this system, individuals can leave "audio imprints," consisting of several layers of music, sound effects, or recorded voice, at a location outdoors.

(PDF) Hear&There: An Augmented Reality System of …

    https://www.researchgate.net/publication/237620336_HearThere_An_Augmented_Reality_System_of_Linked_Audio
    This paper presents an augmented reality system using audio as the primary interface. Using the authoring component of this system, individuals can leave "audio imprints," consisting of several...

Overview ‹ Hear&There — MIT Media Lab

    https://www.media.mit.edu/projects/hearthere/overview/
    Hear&There was active from December 1997 to December 2000 Hear&There is an augmented reality system using audio as the primary interface. Using the authoring component of this system, individuals can leave "audio imprints," consisting of several layers of music, sound effects, or recorded voice, at a location outdoors.

Hear&There: An Augmented Reality System of Linked …

    https://core.ac.uk/download/pdf/4393568.pdf
    Hear&There: An Augmented Reality System of Linked Audio by Joseph Michael Rozier Submitted to the Department of Electrical Engineering and Computer Science on May 22, 2000, in partial fulfillment of the requirements for the Degrees of Bachelor of Science in Computer Science and Engineering and

HearThere: An Augmented Reality System of Linked Audio

    https://core.ac.uk/display/21780585
    Keywords Augmented reality, audio imprint, navigation, authoring environment, audio links Hear&There: An Augmented Reality System of Linked Audio Joseph Rozier, Karrie Karahalios, and Judith Donath Sociable Media Group MIT Media Lab 20 Ames St. Cambridge, MA 02139 USA +1 617 253 5098 {jrozier, kkarahal, judith}@media.mit.edu ABSTRACT This ...

(PDF) Using augmented reality to support the …

    https://www.academia.edu/68839727/Using_augmented_reality_to_support_the_understanding_of_three_dimensional_concepts_by_blind_people
    The augmented reality support works as an audio spatial tutor in which sounds and speeches have one or more instances able to be activated in the same point by markers. Moreover, augmented reality applications for blind users, emphasizing sounds on spatial points, can be authored by non-programmers making easy this task.

Audio for Augmented and Virtual Reality Devices

    https://signalprocessingsociety.org/sites/default/files/Audio%20challenges%20in%20virtual%20and%20augmented%20reality%20devices%20-%20IWAENC%20-%20fin....pdf
    •Sound system •Loudspeakers of headphones •Head and body position and orientation tracking •Computer Sep 15, 2016 IWAENC Audio challenges in virtual and augmented reality devices 7 Sensorama virtual reality headset (1950s) Credit: Wikipedia

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