We have collected the most relevant information on Hello Byte Audio Server. Open the URLs, which are collected below, and you will find all the info you are interested in.
HelloByte Dialer - Apps on Google Play
https://play.google.com/store/apps/details?id=uk.co.hellobyte.dialer&hl=en_US&gl=US
Audio-Streaming/encoding_server.java at master ...
https://github.com/kocharshaivi19/Audio-Streaming/blob/master/encoding_server.java
Sending recorded audio to server over web service from WP7
https://social.msdn.microsoft.com/Forums/en-US/dd4353d9-7d04-443d-be47-356b18a4d74c/sending-recorded-audio-to-server-over-web-service-from-wp7
IsolatedStorageFileStream isfStream = new IsolatedStorageFileStream(sound_file, FileMode.Open, IsolatedStorageFile.GetUserStoreForApplication()); byte[] b = new byte[isfStream.Length]; isfStream.Read(b, 0, b.Length); Now i send this byte array into the webservice as a parameter as shown below. ser.upload_audioAsync(b, "website_audio.wav");
Sending recorded audio to server over web service from WP7
https://social.msdn.microsoft.com/Forums/en-US/2ea61a74-4f9c-46e9-8dc3-282dc09b8bf1/sending-recorded-audio-to-server-over-web-service-from-wp7
IsolatedStorageFileStream isfStream = new IsolatedStorageFileStream(sound_file, FileMode.Open, IsolatedStorageFile.GetUserStoreForApplication()); byte[] b = new byte[isfStream.Length]; isfStream.Read(b, 0, b.Length); Now i send this byte array into the webservice as a parameter as shown below. ser.upload_audioAsync(b, "website_audio.wav");
Send Audio Stream from Android(Client) to C#(Server) …
https://stackoverflow.com/questions/37977030/send-audio-stream-from-androidclient-to-cserver-using-websocket
Playing Audio Data Over Network (from byte[]) : Unity3D
https://www.reddit.com/r/Unity3D/comments/j68vqo/playing_audio_data_over_network_from_byte/
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