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[PATCH] Xenoblade: HLE audio hack fix - Dolphin
https://forums.dolphin-emu.org/Thread-patch-xenoblade-hle-audio-hack-fix
This patch should prevent choppy noise in HLE audio in Xenoblade. After playing for a while, especially when FPS is above/below expected game FPS, audio turns into choppy noise mixed with normal audio. Easy way to see this is to sit at the title screen with no fps limiting or audio throttling. With this patch applied the noise shouldn't occur.
[PATCH] Xenoblade: HLE audio hack fix - Dolphin
https://forums.dolphin-emu.org/Thread-patch-xenoblade-hle-audio-hack-fix?page=6
In hindsight I should have used a branch so the version name would be more descriptive. Dolphin compiled with the patch: (Run with HLE XAudio2@48k) 3.0-71 Xenoblade HLE Hack v3.1 x64.7z. 3.0-71 Xenoblade HLE Hack v3.1 Win32.7z. Git diff patch: (only needed if you want to compile it yourself)
Accurate Audio Emulation Has Arrived - Citra
https://citra-emu.org/entry/accurate-audio-emulation/
He knew from the get go that the HLE audio code was based off reverse engineering the most common audio code that games use, the home menu, and decided to make a custom rom hack for Pokémon X that replaced its audio code with the home menu audio. Upon launching the game on a 3DS, everything seemed fine at first, but soon enough the familiar ...
The Rise of HLE Audio - Dolphin Emulator
https://dolphin-emu.org/blog/2014/11/12/the-rise-of-hle-audio/
The controversy behind Synchronous HLE Audio ¶ Sometimes unexpected consequences completely alter how a fix is perceived. The developers expected New-AX-HLE to be one of the most heralded features added to Dolphin in years; it improved speed and accuracy equally. We thought users would celebrate these changes!
Hacktarux HLE RSP plugin with latest code from Azimer ...
https://www.emutalk.net/threads/hacktarux-hle-rsp-plugin-with-latest-code-from-azimer.18129/
Hacktarux HLE RSP plugin with latest code from Azimer blight Jan 10, 2004 blight New member Jan 10, 2004 #1 Hi! One day Azimer sent me his source (thanks, Azimer!) for Audio HLE and I have replaced the code from Hacktarux with Azimer's.
Anyone know to fix crackling audio on Dolphin for this ...
https://gamefaqs.gamespot.com/boards/960564-xenoblade-chronicles/68116295
The HLE hacked Dolphin worked essentially flawlessly, yet almost every other version I tried from that one until the one I'm currently using had MAJOR audio issues to the point of making the game...
ROMHACKING.com
https://romhacking.com/hack/chicago
💡 Random Hack All Hacks Leaderboard Forums Login. Search. Chicago . music competition. story. mario cant remember. Description. A spin off of Mario Can't Remember, Chicago is a film noir linear story hack. recommend azimers hle audio plugin. Stars Completion Bonus Category Rating Difficulty Authors Added Created SML Recommended Plugin Patch ...
Emulating the Gamecube audio processing in Dolphin - LSE Blog
https://blog.lse.epita.fr/2012/12/03/emulating-the-gamecube-audio-processing-in-dolphin.html
I started working on AX HLE 3 weeks ago because I want to play Skies of Arcadia Legends and Tales of Symphonia, two games that had completely broken audio with the previous AX HLE implementation. I added a new hack to “fix” the bug that caused bad music emulation, but fixing this made me even more interested in rewriting the whole thing to ...
Dolphin won't run (in combat at 30fps) - Xenoblade …
https://gamefaqs.gamespot.com/boards/960564-xenoblade-chronicles/69354811
Dolphin 4.0 doesn't have that audio problem anymore, so there's no need to run the old HLE hack version. 2) Dolphin's performance has been improved a lot since 3.0. If anything, that old HLE hack version will probably have even worse framerate on TC's machine than 4.0.
SupportCPUSemaphoreLock LLE only · Issue #11 · cxd4/rsp
https://github.com/cxd4/rsp/issues/11
An HLE task goes through entirely different procedures in the plugin system than an LLE task, so the most reliable stability with using the semaphore lock timing hack was with keeping consistent. It is preferable, then, to consistently use LLE for both task types when maximizing accuracy.
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