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Play Audio Files in JavaScript | Delft Stack
https://www.delftstack.com/howto/javascript/play-audio-javascript/#:~:text=We%20can%20load%20an%20audio%20file%20in%20JavaScript,a%20lot%20of%20flexibility%20and%20tons%20of%20features.
Play Audio Files in JavaScript | Delft Stack
https://www.delftstack.com/howto/javascript/play-audio-javascript/
How To Add Sound To Complete Function Javascript ...
https://www.spritely.net/how-to-add-sound-to-complete-function-javascript/
Can Javascript Play Sound? JavaScript allows you to play audio files by using play() and to do this the code has to be used. A file filled with audio can be loaded in JavaScript by creating a audio object instance, i.e., wload audio file in JavaScript simply by creating an audio object instance, i.e. The new Audio() function is used.
javascript - How to play audio? - Stack Overflow
https://stackoverflow.com/questions/9419263/how-to-play-audio
Coding Sound With JavaScript: Beginner's Guide | …
https://learningsolutionsmag.com/articles/coding-sound-with-javascript-beginner-s-guide
How to Play Audio in HTML using JavaScript – Updated
https://programminghead.com/how-to-play-audio-in-html-using-javascript/
How to record and play audio in JavaScript ? - GeeksforGeeks
https://www.geeksforgeeks.org/how-to-record-and-play-audio-in-javascript/
It is created using the MediaRecorder () constructor. Here we use one property of JavaScript, which is mediaDevices property, which is used to get access to connected input media devices like microphones, webcams, etc. This property uses a method getUserMedia () to get permission for accessing the microphone, webcam etc.
HTML DOM Audio Object - W3Schools
https://www.w3schools.com/jsref/dom_obj_audio.asp
Game Sound - W3Schools Online Web Tutorials
https://www.w3schools.com/graphics/game_sound.asp
Audio() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
Listen for the canplaythrough event. It is sent when it's estimated that the audio should be able to play to the end without interruption. The event-based approach is best: myAudioElement.addEventListener("canplaythrough", event => { myAudioElement.play(); }); Copy to …
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