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HTML Audio/Video DOM Reference - W3Schools

    https://www.w3schools.com/tags/ref_av_dom.asp
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javascript - HTML5 Audio Load Event? - Stack Overflow

    https://stackoverflow.com/questions/9337300/html5-audio-load-event
    It sounds like you want the "canplaythrough" event. This fires when the browser thinks it can play the whole audio file without stopping. Try: myAudio.addEventListener('canplaythrough', soundLoaded, false); There are 7 events that fire in this order when an audio file is loaded: loadstart; durationchange; loadedmetadata; loadeddata; …

How to Play Audio in HTML using JavaScript – Updated

    https://programminghead.com/how-to-play-audio-in-html-using-javascript/
    First we will add our Audio file inside our HTML Document using HTML’s Audio Tags. < audio ></ audio > After that we will asign our Audio file’s Path using HTML Audio tag’s SRC Attribute. < audio src=” audioPath “></ audio > Now we will create two HTML Button and add onClick Event to it, So JavaScript can Run the Given Function on a Button Click. < button onClick=” function 1()”> …

HTML DOM Audio Object - W3Schools

    https://www.w3schools.com/jsref/dom_obj_audio.asp
    28 rows

HTMLAudioElement - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement
    You can create a HTMLAudioElement entirely with JavaScript using the Audio() constructor: var audioElement = new Audio ( 'car_horn.wav' ) ; then you can …

Audio() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
    myAudioElement. addEventListener ("canplaythrough", event => {/* the audio is now playable; play it if permissions allow */ myAudioElement. play ();}); Memory usage and management If all references to an audio element created using the Audio() constructor are deleted, the element itself won't be removed from memory by the JavaScript runtime's garbage collection …

How to use the HTML audio tag - Flavio Copes

    https://flaviocopes.com/html-audio-tag/
    These are a few events you can listen to: play audio started playing; pause audio was paused; ended audio playing completed; timeupdate the user interacted with the playback timeline and went forward/backwards; volumechange the user changed the volume; There are a lot more events related to the audio loading, and you can find the full list on MDN.

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