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HTML Audio/Video DOM canPlayType() Method - …

    https://www.w3schools.com/tags/av_met_canplaytype.asp
    The canPlayType () method checks if the browser can play the specified audio/video type. The canPlayType () method can return one of the following values: "probably" - the browser most likely supports this audio/video type "maybe" - the browser might support this audio/video type

Safari canPlayType() marks .ogg as "probably" & HTML5 ...

    https://stackoverflow.com/questions/30624794/safari-canplaytype-marks-ogg-as-probably-html5-audiosource-does-not-p
    Method II: Javascript checks with audio.canPlayType(type) for browser support and adds the first "probably"-supported <source>'s src to the <audio>'s src attribute. After that all <source> elements are removes.

Audio tag in HTML5 - c-sharpcorner.com

    https://www.c-sharpcorner.com/UploadFile/rohatash/audio-tag-in-html5/
    The Audio tag is a new tag introduced in HTML5. You can use it to play audio sound like .mp3, wav, and .ogg. I have used five types of sound formats to show which formats are compatible with browsers. A WAV file is a common sound that is …

How to Add Sound/Audio Effects in HTML5 Canvas Element ...

    http://www.webspeaks.in/2012/06/how-to-add-soundaudio-effects-in-html5-canvas-element.html
    audioType = ".wav ";} //Function to play the exact file format function playAudio {var audio = new Audio (" files/sounds/audio " + audioType); audio. play ();} Now you can accordingly play the exact audio file. Remember that its always a good idea to keep your audio files in both formats for the cross browser compatibility.

HTML5 Audio Formats • HEAMUSIC

    https://www.heamusic.com/Documents/Sound/HTML5_Audio_Formats.html
    Which audio format is the best, most interesting and future-proof for web delivery today? In addition to WAV and AIF (not so good due to file size), what formats are there? Today, it looks something like this for the tag in HTML5.

HTML5 Audio — The State of Play | HTML5 Doctor

    http://html5doctor.com/html5-audio-the-state-of-play/
    To test format support, you can use the canPlayType method, which takes a MIME type as a parameter: audio.canPlayType('audio/ogg'); You can even explicitly include the codec: audio.canPlayType('audio/ogg; codecs="vorbis"'); canPlayType returns one of three values: probably, maybe, or. “” (the empty string). The reason we have these odd ...

HTMLMediaElement.canPlayType() - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/canPlayType
    The HTMLMediaElement method canPlayType () reports how likely it is that the current browser will be able to play media of a given MIME type. Note: This feature is not available in Web Workers. Syntax canPlayResponse = audioOrVideo.canPlayType( mediaType); Parameters mediaType A DOMString containing the MIME type of the media. Return value

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    HTML Audio - How It Works. The controls attribute adds audio controls, like play, pause, and volume.. The <source> element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support the <audio> element.

7. Working with Audio - HTML5 Canvas [Book]

    https://www.oreilly.com/library/view/html5-canvas/9781449308032/ch07.html
    You can’t physically manipulate audio with HTML5 Canvas as directly as you can video, but many canvas applications can use that extra dimension of sound. Audio is represented by the HTMLAudioElement object manipulated through JavaScript, and by the <audio> tag in HTML5. There is no Canvas API for audio nor, really, is one necessary.

html - IE10 and HTML5 audio - Stack Overflow

    https://stackoverflow.com/questions/9259383/ie10-and-html5-audio
    I have a HTML5 audio / JS based sample player which works fine in Chrome and Firefox, but not in IE10 (latest one in Win8 dev preview). Now I have 2 issues: a) upon rewinding a currently playing ...

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