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HTML DOM Element cloneNode Method - W3Schools
https://www.w3schools.com/jsref/met_node_clonenode.asp
Copy a <li> element from one list to another: // Get the last <li> element ("Milk") of <ul> with id="myList2". var itm = document.getElementById("myList2").lastChild; // Copy the <li> element and its child nodes. var cln = itm.cloneNode(true); // Append the cloned <li> element to <ul> with id="myList1". document.getElementById("myList1").appendChild(cln);
html5 - CloneNode or Audio Pool? - Game Development Stack ...
https://gamedev.stackexchange.com/questions/192613/clonenode-or-audio-pool
Should I preload an audio pool, or create cloneNode when played? Which is better in terms of best loading and better performance? html5 audio. Share. Improve this question. Follow asked May 24 '21 at 12:57. Coder2195 Coder2195. 13 5 5 bronze badges \$\endgroup\$ 4. 1
html - HTML5 audio - play sound repeatedly on click ...
https://stackoverflow.com/questions/6893080/html5-audio-play-sound-repeatedly-on-click-regardless-if-previous-iteration-h
var sound = new Audio("click.mp3"); sound.preload = 'auto'; sound.load(); function playSound(volume) { var click=sound.cloneNode(); click.volume=volume; click.play(); }
Node.cloneNode() - Web APIs | MDN
https://developer.mozilla.org/en-US/docs/Web/API/Node/cloneNode
The cloneNode() method of the Node interface returns a duplicate of the node on which this method was called. Its parameter controls if the subtree contained in a node is also cloned or not. Cloning a node copies all of its attributes and their values, including intrinsic (inline) listeners.
HTML Audio - W3Schools
https://www.w3schools.com/html/html5_audio.asp
HTML Audio - How It Works. The controls attribute adds audio controls, like play, pause, and volume.. The <source> element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support the <audio> element.
HTML5 Audio: Explore HTML5 Audio Controls With …
https://www.bitdegree.org/learn/html5-audio
HTML5 Audio: Useful Tips. The text between the <audio> tags is called the fallback content.The browser will display it if it cannot play the audio. You can add a message to the user or a direct link to the file in here.
Latency Of HTML5 <audio> Sounds - Eyes Above The Waves
https://robert.ocallahan.org/2011/11/latency-of-html5-sounds.html
Latency Of HTML5 <audio> Sounds. One of the common complaints about APIs for Web gaming is that there's no standard API to just play sounds in response to game events with low latency. However, the <audio> element API is perfectly adequate for this. Use <audio src="shot.wav" id="shot" preload> and every time you want to play the sound, use …
HTML5 Canvas Game: HTML5 Audio and Finishing Touches
http://blog.sklambert.com/html5-canvas-game-html5-audio-and-finishing-touches/
HTML5 Game Audio – The Basics. We’ll next implement audio in our game. To do this, we’ll be using the HTML5 Audio API to add game sounds. The HTML5 Audio API is still a bit funky when it comes to how it implements things. Because of this, we’ll be doing some ‘hackish’ style coding to make everything work properly.
Multiple Channels for HTML5 Audio - phoboslab.org
https://phoboslab.org/log/2011/03/multiple-channels-for-html5-audio
var a = new Audio ('sound.ogg'); a. load // Add the audio element to the DOM, because otherwise a certain // retarded Browser from Redmond will refuse to properly clone it document. body. appendChild (a ); var channels = [a]; for (var i = 0; i < 3; i ++) {channels. push (a. cloneNode (true));} Result? Firefox 3.6 and Opera 11 load the sound file only once.
html5.js · GitHub
https://gist.github.com/4608382
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