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Essential Audio and Video Events for HTML5 - SitePoint

    https://www.sitepoint.com/essential-audio-and-video-events-for-html5/#:~:text=Essential%20Audio%20and%20Video%20Events%20for%20HTML5%201,which%20fires%20continually%20while%20the%20media%20is%20playing.
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HTML Audio/Video DOM Reference - W3Schools

    https://www.w3schools.com/tags/ref_av_dom.asp
    30 rows

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    The HTML DOM defines methods, properties, and events for the <audio> element. This allows you to load, play, and pause audios, as well as set duration and volume. There are also DOM events that can notify you when an audio begins to play, is paused, etc. For a full DOM reference, go to our HTML Audio/Video DOM Reference. HTML Audio Tags

HTML Audio/Video DOM playing Event - W3Schools

    https://www.w3schools.com/Tags/av_event_playing.asp
    HTML Tag Reference HTML Browser Support HTML Event Reference HTML Color Reference HTML Attribute Reference HTML Canvas Reference HTML SVG Reference Google Maps Reference CSS ... The playing event occurs when the audio/video is playing after having been paused or stopped for buffering.

javascript - HTML5 Audio Load Event? - Stack Overflow

    https://stackoverflow.com/questions/9337300/html5-audio-load-event
    It sounds like you want the "canplaythrough" event. This fires when the browser thinks it can play the whole audio file without stopping. Try: myAudio.addEventListener('canplaythrough', soundLoaded, false); There are 7 events that fire in this order when an audio file is loaded: loadstart; durationchange; loadedmetadata; loadeddata; …

: The Embed Audio element - HTML: HyperText Markup ...

    https://developer.mozilla.org/en-US/docs/Web/HTML/Element/audio
    20 rows

HTMLAudioElement - Web APIs | MDN - Mozilla

    https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement
    Sets up the audio stream to allow writing, given the number of audio channels (1 or 2) and the sample rate in kHz. mozWriteAudio() Writes a batch of audio frames to the stream at the current offset, returning the number of bytes actually written to the stream.

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