We have collected the most relevant information on Html5 Audio Javascript Events. Open the URLs, which are collected below, and you will find all the info you are interested in.
HTML Audio/Video DOM Reference - W3Schools
https://www.w3schools.com/tags/ref_av_dom.asp
javascript - HTML5 Audio Load Event? - Stack Overflow
https://stackoverflow.com/questions/9337300/html5-audio-load-event
It sounds like you want the "canplaythrough" event. This fires when the browser thinks it can play the whole audio file without stopping. Try: myAudio.addEventListener('canplaythrough', soundLoaded, false); There are 7 events that fire in this order when an audio file is loaded: loadstart; durationchange; loadedmetadata; loadeddata; …
Audio() - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/HTMLAudioElement/Audio
myAudioElement. addEventListener ("canplaythrough", event => {/* the audio is now playable; play it if permissions allow */ myAudioElement. play ();}); Memory usage and management If all references to an audio element created using the Audio() constructor are deleted, the element itself won't be removed from memory by the JavaScript runtime's garbage collection …
HTML DOM Audio Object - W3Schools
https://www.w3schools.com/jsref/dom_obj_audio.asp
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