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How to live-stream raw PCM through HTML5 audio …

    https://stackoverflow.com/questions/54412230/how-to-live-stream-raw-pcm-through-html5-audio-element
    I would like to stream this audio real-time through the HTML5 audio element. It's no problem adding wav header to the raw PCM bytes, and stream the data through the audio element as audio/wav. The problem, as similarly stated in another post, is that the buffering amount tends to be way too much for what is supposed to be "real-time" streaming.

HTML5 Audio player |can play pcm - GitHub Pages

    https://loringheart.github.io/pcm_to_wav/demo/
    HTML5 Audio player |can play pcm Drag&drop or select a file to play: 采样率 采样精度 8bits 16bits 32bits 声道 单声道 双声道 Powered By: pcm_to_wav

HTML5 Audio — The State of Play | HTML5 Doctor

    http://html5doctor.com/html5-audio-the-state-of-play/
    Client Side#. When defining sources in your code or markup, you can also specify the MIME type, which will help the browser identify the media correctly. To set up HTML5 audio in the most robust manner, you could write something like this: <audio>. <source src="elvis.mp3" type='audio/mpeg; codecs="mp3"'>.

Getting Started with Web Audio API - HTML5 Rocks

    https://www.html5rocks.com/en/tutorials/webaudio/intro/
    The Web Audio API is a high-level JavaScript API for processing and synthesizing audio in web applications. The goal of this API is to include capabilities found in modern game audio engines and some of the mixing, processing, and filtering tasks that are found in modern desktop audio production applications.

HTML Audio - W3Schools

    https://www.w3schools.com/html/html5_audio.asp
    HTML Audio - How It Works. The controls attribute adds audio controls, like play, pause, and volume.. The <source> element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format. The text between the <audio> and </audio> tags will only be displayed in browsers that do not support the <audio> element.

Using Recorder.js to capture WAV audio in HTML5 and …

    https://blog.addpipe.com/using-recorder-js-to-capture-wav-audio-in-your-html5-web-site/
    This is the 1st post in our new recording audio in HTML5 series. Next, we’ll cover using WebAudioRecorder, vmsg, the opus-recorder and MediaRecording API. Matt Diamond ‘s Recorder.js is a popular JavaScript library for recording audio in the browser as uncompressed pcm audio in .wav containers. It is the 1st JS library to deal with audio recording in the browser …

Learning How to Capture and Record Audio in HTML5 ...

    https://www.dynamsoft.com/codepool/capture-record-audio-html5.html
    How to capture audio from a microphone in HTML5? Here is the code snippet from MDN (Mozilla Developer Network): var p = navigator . mediaDevices . getUserMedia ({ audio : true , video : true }); p . then ( function ( mediaStream ) { var video = document . querySelector ( ' video ' ); video . src = window .

Web audio codec guide - Web media technologies | MDN

    https://developer.mozilla.org/en-US/docs/Web/Media/Formats/Audio_codecs
    Even modest quality, high-fidelity stereo sound can use a substantial amount of disk space. For web developers, an even bigger concern is the network bandwidth needed in order to transfer audio, whether for streaming or to download it for use during gameplay. The processing of audio data to encode and decode it is handled by an audio codec (COder/DECoder).

Web Audio API - Web APIs | MDN

    https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
    The AudioNode interface represents an audio-processing module like an audio source (e.g. an HTML <audio> or <video> element), audio destination, intermediate processing module (e.g. a filter like BiquadFilterNode, or volume control like GainNode). AudioParam. The AudioParam interface represents an audio-related parameter, like one of an AudioNode. It can be set to a …

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