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IBasicAudio (control.h) - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/control/nn-control-ibasicaudio
    The IBasicAudio interface controls the volume and balance of the audio stream. This interface is implemented on the Audio Renderer (WaveOut) filter and the DirectSound Renderer filter, but is exposed to applications through the Filter Graph Manager. Applications should always retrieve this interface from the Filter Graph Manager.

IBasicAudio::put_Balance (control.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/control/nf-control-ibasicaudio-put_balance
    Parameters. Specifies the balance. The value can range from -10,000 to 10,000. The value -10,000 means the right channel is attenuated by 100 dB and is effectively silent. The value 10,000 means the left channel is silent. The neutral value is 0, which means that both channels are at full volume.

IBasicAudio::put_Volume (control.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/control/nf-control-ibasicaudio-put_volume
    Specifies the volume, as a number from –10,000 to 0, inclusive. Full volume is 0, and –10,000 is silence. Multiply the desired decibel level by 100. For example, –10,000 = –100 dB.

IBasicAudio::get_Volume (control.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/api/control/nf-control-ibasicaudio-get_volume
    In this article. The get_Volume method retrieves the volume (amplitude) of the audio signal.. Syntax HRESULT get_Volume( [out] long *plVolume ); Parameters [out] plVolume. Pointer to a variable that receive the volume. Divide by 100 to get equivalent decibel value.

IBasicAudio.Volume | Microsoft Docs

    https://docs.microsoft.com/en-us/previous-versions/ms788104(v=vs.85)
    IBasicAudio.Volume. Note This topic is deprecated. It applies to Visual Basic 6.0. DirectShow is not supported for Visual Basic .NET or C#. The Volume property sets or retrieves the audio volume. Syntax. objAudio.Volume As Long. Parameters. This property takes no parameters. Return Values. Returns a value from –10,000 (silence) to 0 (full ...

IbasicAudio implementation not working fine in Windows Vista

    https://social.msdn.microsoft.com/Forums/en-US/7db6b8da-93e8-4614-a439-b935dcc6d98f/ibasicaudio-implementation-not-working-fine-in-windows-vista
    IBasicAudio methods properly in case of Windows Vista. In Windows Vista I am receiving only the call for IBasicAudio:: get_Volume() & put_Volume method, whenever the filter is paused or played again. Even these calls are not called with correct values as these calls to put_Volume() method is always coming with

IBasicAudio::get_Volume - 51windows.Net

    http://doc.51windows.net/Directx9_SDK/htm/ibasicaudioget_volume.htm
    IBasicAudio::get_Volume. The get_Volume method retrieves the volume (amplitude) of the audio signal. Syntax. HRESULT get_Volume( long *plVolume); Parameters. plVolume [out] Pointer to a variable that receive the volume. Divide by 100 to get equivalent decibel value. For example, –10,000 is –100 dB. Return Values. Returns an HRESULT value ...

DirectShow : IBasicAudio : put_Volume - Graphics and GPU ...

    https://www.gamedev.net/forums/topic/212280-directshow--ibasicaudio--put_volume/
    DirectShow : IBasicAudio : put_Volume Graphics and GPU Programming Programming. Started by GroZZleR March 09, 2004 06:18 PM-1 comments, last by GroZZleR 17 years, 10 months ago Advertisement. GroZZleR Author. 820 March 09, 2004 06:18 PM. Hey all, put_Volume (after the summer update) is a value from -10,000 to 0. ...

uwp - IBasicAudioEffect implementation in C++ - Stack Overflow

    https://stackoverflow.com/questions/56057861/ibasicaudioeffect-implementation-in-c
    I would like to implement a UWP AudioGraph custom effect. I implemented it in C# successfully. I followed this document. But this C# implementation is very difficult to optimize. I …

Streaming Audio to Multiple channel

    https://social.msdn.microsoft.com/Forums/en-US/37927a86-597f-4c1f-9e7e-59daa3dcbb37/streaming-audio-to-multiple-channel
    You can use the IBasicAudio interface on the audio renderer to adjust the volume for the channel. If you are playing multiple streams retrieve the IBasicAudio interface for each audio renderer. Even though each audio renderer will have the same name, they will be independent and can have unique volume settings.

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