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mixer - Pygame Documentation - Roanoke College

    http://cs.roanoke.edu/Fall2013/CPSC120A/pygame-1.9.1-docs-html/ref/mixer.html
    preset the mixer init arguments. pygame.mixer.pre_init (frequency=22050, size=-16, channels=2, buffersize=4096): return None. Call pre_init to change the defaults used when the real pygame.mixer.init - initialize the mixer module is called. Keyword arguments are accepted.

python - pygame.error: mixer not initialized How To Fix ...

    https://stackoverflow.com/questions/62125225/pygame-error-mixer-not-initialized-how-to-fix
    What I realised is that I forgot to plug in my headphones to my desktop which means by desktop does not have an audio output device. This results in pygame not knowing where to output the sound (in your case unable to find audio device), resulting in errors to be thrown. After plugging in an audio device (i.e. my headphones), it works like a charm!

pygame.mixer — pygame v2.1.1 documentation

    https://www.pygame.org/docs/ref/mixer.html
    The default is set to reduce the chance of scratchy sounds on some computers. You can change the default buffer by calling pygame.mixer.pre_init() preset the mixer init arguments before pygame.mixer.init() initialize the mixer module or pygame.init() initialize all imported pygame modules is called. For example: pygame.mixer.pre_init(44100,-16,2, 1024)

[Solved] Pygame.error: mixer not initialized & pygame ...

    https://programmerah.com/solved-pygame-error-mixer-not-initialized-pygame-error-wasapi-cant-find-requested-audio-endpoint-could-not-find-the-element-41775/
    To use the sound module, we must initialize our game at the beginning of the main function, so we add the following statement at the beginning of the main function to initialize the game. # Game initialization pygame.init() However, when I run the program, I find that the game window flashes back and an error message appears, as follows:

SDL_mixer 1.2.10: Mix_OpenAudio

    https://www.libsdl.org/projects/SDL_mixer/docs/SDL_mixer_11.html
    Initialize the mixer API. This must be called before using other functions in this library. SDL must be initialized with SDL_INIT_AUDIO before this call. frequency would be 44100 for 44.1KHz, which is CD audio rate. Most games use 22050, because 44100 requires too much CPU power on older computers. chunksize is the size of each mixed sample.

ERR_AUD_MIXER_INIT : PCRedDead

    https://www.reddit.com/r/PCRedDead/comments/kf0zi8/err_aud_mixer_init/
    FIX : under the windows settings you can put you're headset specifically to one software (settings > sounds > advanced soundoptions(app-volume and devices settings) if you now click on reset it should reset all values and the speakers/headphones you put on RDR2 should be "default" When you unplug you're headphones win10 does not recognise them anymore and will therefore have …

Error: failed to initialize audio driver - revisited ...

    http://40.76.25.97/forums/p/60902/341865.aspx
    Error: failed to initialize audio driver - revisited Reply ... instead of the MC mixer by going to "Sound Card Configuration" in the settings menu and then clicking "Use Windows Mixer". Then you can route the audio outside of MC. (I use this to listen to iTunes while debugging)

AudioMixer.SetFloat doesn't work on Awake - Unity Forum

    https://forum.unity.com/threads/audiomixer-setfloat-doesnt-work-on-awake.323880/
    It's wierd, i wrote a sound management script a year ago and the initialization of the float parameters for the audio mixer were called on the Awake() method, all worked well, i even tested the old project i wrote the script for, still worked.. now i am working on a new project and used that same script and got this problem, only works with the Start() method.

failed to find mixer elements - RetroPie Forum

    https://retropie.org.uk/forum/topic/11256/failed-to-find-mixer-elements
    This should allow emulationstation to successfully look for an use the ODROIDHDMI Audio Card. To add a Custom Audio Mixer just follow these other instructions and modify the <string name="AudioDevice" value="Digital" /> line in the es_settings.cfg file so that Digital is changed to the Audio Mixer name you discovered above with your alsamixer testing.

SDL mixer:Tutorials:Playing a WAV Sound File - ModDB Wiki

    https://moddb.fandom.com/wiki/SDL_mixer:Tutorials:Playing_a_WAV_Sound_File
    Yes, SDL_INIT_AUDIO is a standard SDL constant, not an SDL_mixer constant, but it must be passed in order for SDL_mixer to work. Next you'll see four variables being created and initialized with values. These four variables correspond to the four arguments we must pass to the Mix_OpenAudio function in order to initialize SDL_mixer.

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