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XAUDIO2FX_REVERB_I3DL2_PARAMETERS (xaudio2fx.h) …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2fx/ns-xaudio2fx-xaudio2fx_reverb_i3dl2_parameters
    Describes I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) parameters for use in the ReverbConvertI3DL2ToNative function.

XAUDIO2FX_I3DL2_PRESET (Xaudio2fx.h) - Win32 apps ...

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/xaudio2fx-i3dl2-preset
    I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) preset identifiers for initializing the XAUDIO2FX_REVERB_I3DL2_PARAMETERS structure for use in the ReverbConvertI3DL2ToNative function.

ReverbConvertI3DL2ToNative function (xaudio2fx.h) - …

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2fx/nf-xaudio2fx-reverbconverti3dl2tonative
    Inline function that converts I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) parameters to native XAudio2 parameters. Syntax void ReverbConvertI3DL2ToNative( [in] const XAUDIO2FX_REVERB_I3DL2_PARAMETERS *pI3DL2, [in, out] XAUDIO2FX_REVERB_PARAMETERS *pNative, BOOL sevenDotOneReverb DEFAULT );

Xaudio2Fx.h header - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/api/xaudio2fx/
    Functions. Inline function that converts I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) parameters to native XAudio2 parameters. Creates a new reverb audio processing object (APO), and returns a pointer to it. Creates a new volume meter audio processing object (APO) and returns a pointer to it.

IASIG - IASIG 3D Audio WG

    https://www.iasig.org/wg/closed/icwg/21feb97.pdf
    Publications. Interactive 3D Audio Level 2 (I3DL2) v 1.0a (pdf) 10/1999. I3DL2 C++ Header Files (zip) 10/1999. Interactive 3D Audio Level 1 (I3Dl1) v 1.0 (pdf) 6/1998. 3DXP DirectSound 3.0 API (pdf) 6/1997. November 1999 -- The group focused on creating 3D Audio rendering guidelines to define more realistic audio environments. This effort lead to extensions to the Microsoft …

An Interactive Audio System for Mobiles - Inria

    https://hal.inria.fr/inria-00425231/document
    In 1999, the Interactive Audio Special Interest Group (IASIG) published an Interactive 3D Audio Rendering Guideline Level 2.0 (I3DL2) [1]. Then in 2005, the Synchronized Multimedia Activity of the World Wide Web Consortium (W3C) designed the Synchronized Multimedia Integration Language version 2.0 (SMIL 2.0) [2] for choreographing multimedia ...

XAudio2 functions - Win32 apps | Microsoft Docs

    https://docs.microsoft.com/en-us/windows/win32/xaudio2/functions
    Creates an instance of the IXAPO interface for head-related transfer function (HRTF) processing. Inline function that converts I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) parameters to native XAudio2 parameters. Calculates DSP settings with respect to 3D parameters. Sets all global 3D audio constants.

Interactive and Web 2.0 Tools | Penn State University ...

    https://libraries.psu.edu/interactive-and-web-20-tools
    Types of Interactive Tools and Examples; Type of Interactive Tool Example of an Interactive Tool to Use What does the Interactive Tool do? 3D Projects: Blender: supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation: Audio Editing ...

Creating an Audio Story with Interactive Binaural ...

    https://www.hindawi.com/journals/wcmc/2019/1463204/
    Michele Geronazzo, Amalie Rosenkvist, David Sebastian Eriksen, Camilla Kirstine Markmann-Hansen, Jeppe Køhlert, Miicha Valimaa, Mikkel Brogaard Vittrup, Stefania Serafin, " Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality ", Wireless Communications and Mobile Computing, vol. 2019, Article ID 1463204, 14 pages ...

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