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Interactive 3D audio rendering systems - NVIDIA

    https://www.nvidia.com/content/GTC-2010/pdfs/2042_GTC2010.pdf
    Interactive 3D audio rendering • Render audible virtual sound sources • Many applications – Games – Acoustical design – Virtual/Augmented reality • Essential for immersion • Strong real-time constraints n es. Challenges of 3D Audio Rendering • Process more sources in real-time

Interactive 3D Audio Rendering in Flexible Playback ...

    http://www.apsipa.org/proceedings_2012/papers/401.pdf
    Interactive 3D Audio Rendering in Flexible Playback Configurations Jean-Marc Jot DTS, Inc. Los Gatos, CA, USA E-mail: [email protected] Tel: +1-818-436-1385 Abstract— Interactive object-based 3D audio spatialization technology has become commonplace in personal computers and game consoles. While its primary current application is 3D

Interactive 3D audio rendering in flexible playback ...

    https://ieeexplore.ieee.org/document/6412011/
    Abstract: Interactive object-based 3D audio spatialization technology has become commonplace in personal computers and game consoles. While its primary current application is 3D game sound track rendering, it is ultimately necessary in the implementation of any personal or shared immersive virtual world (including multi-user communication and telepresence).

Interactive 3D audio rendering in flexible playback ...

    https://www.researchgate.net/publication/261462182_Interactive_3D_audio_rendering_in_flexible_playback_configurations
    Request PDF | Interactive 3D audio rendering in flexible playback configurations | Interactive object-based 3D audio spatialization technology has become commonplace in personal computers and game ...

IASIG - IASIG 3D Audio WG

    https://www.iasig.org/wg/closed/icwg/21feb97.pdf
    In 1999 the group documented enhancements to current 3D audio technology, such as Reverb parameters, object reflections and occlusions, and more, published as the IASIG Interactive 3D Audio Rendering Guidelines (Level 2). The I3DL2 document details the 3DWG's recommended approach to providing state-of-the art Interactive 3D audio using a pre ...

D.151.1514: an Interactive 3D Audio Rapid Prototyping and ...

    http://ico.music.vt.edu/PDF/D4_Bukvic_ICMC2016.pdf
    time-based editing, rendering, and interactive low-latency manipulation. D4 library aims to assist this newfound whitespace by introducing a Layer Based Amplitude Pan-ning algorithm and a collection of rapid prototyping tools for the 3D time-based audio spatialization and data soni-fication. The ensuing ecosystem is designed to be trans-

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