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Adaptive Audio - Audio for Games: Planning, Process, and ...
https://www.oreilly.com/library/view/audio-for-games/0735714134/0735714134_ch04lev1sec1.html#:~:text=Adaptive%20audio%20has%20been%20defined%20and%20redefined%20many,matter%20how%20many%20times%20the%20medium%20is%20played.
Interactive and adaptive audio for home video game consoles
https://summit.sfu.ca/system/files/iritems1/8489/b30941970.pdf
The thesis argues that interactive audio, within the immersive context of the virtual gaming environment, creates a feedback cycle which serves to empower the participant, and that the surrogate interactive soundscapes of video game environments become vehicles that make the interactive partnership between user and machine possible.
Interactive Digital (Adaptive Audio) Company Profile ...
https://pitchbook.com/profiles/company/97911-10
Interactive Digital (Adaptive Audio) General Information Description. Designer and developer of software for adaptive technologies. The company develops technologies for audio and voice interaction automation. The service improves business communication interaction.
The welove.audio Engine - welove.audio Engine
The welove.audio Adaptive Music Experience. Assemble, integrate, control adaptive music and sound effects. Transition seamlessly between your tunes. Re-arrange in realtime, using layers, plugins, mapped parameters, and LUA scripts. Let your game control welove.audio ENGINE via a user friendly API, with just a few lines of code.
The Dynamic Audio Direct-Interactive and Indirect-Adaptive ...
https://pdfs.semanticscholar.org/4472/61eb44e48f4453c5f396cdc0adf410a06add.pdf
interactive audio is defined by a sound event that reacts to a direct user’s signal, as a sound emitted when a button is pressed. In a different way, the adaptive audio reacts to an interface’s status, reacting to pre-established parameters that aren’t directly controlled by the user. On the adaptive audio, the emitted sounds are not plainly determined by
Adaptive Mood Audio
https://www.diva-portal.org/smash/get/diva2:830164/FULLTEXT01.pdf
adaptive audio (sound effects and music that adapts and changes according to the situation in which they are played). Since digital games are an interactive medium it is an advantage if the sound design reflects the feeling that the game is projecting with its …
IASIG - IASIG Adaptive Audio Now WG
https://www.iasig.org/index.php/projects/projects-menu/18-adaptive-audio-now
Adaptive Audio Now will follow and encourage the evolution of adaptive scoring by featuring post mortem articles about recent game scores and current technology. Media and demos will support and compliment many of these articles, offering the opportunity to hear many techniques and technology first hand within this forum.
Design With Music In Mind: A Guide to Adaptive Audio for ...
https://www.gamasutra.com/view/feature/2852/design_with_music_in_mind_a_guide_.php?print=1
The term "interactive audio" is also used in this way, but it is used more broadly, and it has been misused and overused. An analogy I like to use when describing the benefit of adaptive music ...
AES E-Library » From Interactive to Adaptive Mood-Based ...
https://www.aes.org/e-lib/browse.cfm?elib=18376
Journal of the Audio Engineering Society PAPERS C Vol . 64 , No . 9 , September 2016 ( 2016 ) DOI : http : / / dx.doi.org / 10.17743 / jaes . 2016.0042 From Interactive to Adaptive Mood - Based Music Listening Experiences in Social or Personal Contexts O ¨ RGY MATHIEU BARTHET , AES Associate Member , GY FAZEKAS , AES Associate Member , ( m ...
Qualcomm aptX Adaptive Audio Technology
https://www.qualcomm.com/media/documents/files/aptx-adaptive-product-brief.pdf
transform the future of the wireless audio listening experience. aptX Adaptive is designed to provide a viable Bluetooth® wireless alternative to wired audio devices for applications including music listening, watching video and mobile gaming. This groundbreaking new audio coding technology combines premium audio quality,
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