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html - WebAudio API background operation on Safari iOS …
https://stackoverflow.com/questions/19736576/webaudio-api-background-operation-on-safari-ios-7
Right now I am able to generate sounds using ScriptProcessor of webAudio API and play them correctly on Safari/Chrome for iOS 7. The problem is that when I turn the screen off, when using Safari, the sounds are stopped and the sound reproduction is …
iOS 7: audio not works using Web Audio API · Issue #87 ...
https://github.com/goldfire/howler.js/issues/87
Hi, In new iOS 7 audio never plays in case using Web Audio API. I set "buffer" param to true in order to force HTML5 Audio - works ok (with sprites also). Best regards, Vadim
Playing Sounds with the Web Audio API - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
The beauty behind the Web Audio API is that you can insert a graph of audio nodes between your source and destination to alter the voice of the sound. This concept mimics a guitarist’s pedal board. Electric guitarists pass their raw audio input through pedals, or audio filter effects, before the sound plays as audible output.
How to: Web Audio on iOS - Paul Bakaus' blog
https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
Example 1: Unlocking Web Audio, the simple way window.addEventListener('touchstart', function() { // create new buffer source for playback with an already // loaded and decoded empty sound file var source = myContext.createBufferSource(); source.buffer = myDecodedBuffer; // connect to output (your speakers) …
Web Audio API
https://webaudio.github.io/web-audio-api/
The Web Audio API takes a fire-and-forget approach to audio source scheduling. That is, source nodes are created for each note during the lifetime of the AudioContext, and never explicitly removed from the graph. This is incompatible with a serialization API, since there is no stable set of nodes that could be serialized.
Audio - Apple Developer
https://developer.apple.com/audio/
Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound in realtime using AVAudioEngine, and engage the creativity of enthusiasts and professionals through Audio Unit Extensions.
Web Audio API - Web APIs | MDN - Mozilla
https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API
Create audio context. Inside the context, create sources — such as <audio>, oscillator, stream. Create effects nodes, such as reverb, biquad filter, panner, compressor. Choose final destination of audio, for example your system speakers. Connect the sources up to the effects, and the effects to the destination.
iOS 9 webAudio issues - Audio - HTML5 Game Devs Forum
https://www.html5gamedevs.com/topic/17326-ios-9-webaudio-issues/
Unblocking the Web Audio API has typically been done in touchstart like this: document.addEventListener("touchstart", function (){ if (had_touch) return; // play empty buffer to unmute audio var buffer = context.createBuffer(1, 1, 22050); var source = context.createBufferSource(); source.buffer = buffer; source.connect(context.destination); …
Audio API Overview · objc.io
https://www.objc.io/issues/24-audio/audio-api-overview/
Inter-App Audio The Audio Unit API allows for Inter-App Audio on iOS. Audio streams (and MIDI commands) can be sent between apps. For example, an app can provide an audio effect or filter. Another app can then send its audio to the first app to apply the audio effect. The filtered audio is sent back to the originating app in real time. CoreAudioKit provides a simple UI for Inter-App …
Web Audio API - Web API | MDN - Mozilla
https://developer.mozilla.org/ja/docs/Web/API/Web_Audio_API
Web Audio API は音声操作をオーディオコンテキスト内の操作として実現し、モジュラールーティングできるようにデザインされています。基本的な操作は オーディオノードとして表現されています。これを接続することで、オーディオグラフを作成します。チャンネル構成の異なる複数 …
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