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How to: Web Audio on iOS - Paul Bakaus' blog

    https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
    Example 1: Unlocking Web Audio, the simple way window.addEventListener('touchstart', function() { // create new buffer source for playback with an already // loaded and decoded empty sound file var source = …

iOS 7: audio not works using Web Audio API · Issue #87 ...

    https://github.com/goldfire/howler.js/issues/87
    In new iOS 7 audio never plays in case using Web Audio API. I set "buffer" param to true in order to force HTML5 Audio - works ok (with sprites also). Best regards, Vadim. The text was updated successfully, but these errors were encountered: We are unable to convert the task to an issue at this time. Please try again.

html - WebAudio API background operation on Safari iOS …

    https://stackoverflow.com/questions/19736576/webaudio-api-background-operation-on-safari-ios-7
    No sound on iOS 6 Web Audio API. 21. How to use iOS lock screen previous/next player buttons in Safari HTML5 player with Javascript. 15. Html5 (audio) on Safari & iOS. 1. IOS Safari 8.1.3 WebAudio API doesn't stop in sleep mode. 9. Distorted audio in iOS 7.1 with WebAudio API. Hot Network Questions

Playing Sounds with the Web Audio API - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
    To play the sound immediately, call the noteOn (0) function on your source object. // play right now (0 seconds from now) source.noteOn (0); Note: On iOS, the Web Audio API requires sounds to be triggered from an explicit user action, such as a tap. Calling noteOn () from an onload event will not play sound.

About iOS 7 and Audio: Patience for Users... Inter-App ...

    https://cdm.link/2013/09/ios-7-audio-patience/
    Normally, once the phone call or alert is finished and dismissed, audio apps will resume playback. It appears this particular problem – and its eventual solution – are both on the OS side. With an iOS 7.0.1 update already released in the last few hours (the same day as release), a quick fix from Apple seems possible.

About iOS 7 Updates - Apple Support

    https://support.apple.com/en-us/HT207979
    iOS 7.1. This update contains improvements and bug fixes, including: CarPlay. iOS experience designed for the car. Simply connect your iPhone to a CarPlay enabled vehicle. Supports Phone, Music, Maps, Messages, and 3rd-party audio apps. Control with Siri and the car's touchscreen, knobs, and buttons. Siri.

About lossless audio in Apple Music - Apple Support

    https://support.apple.com/en-us/HT212183
    Open the Apple Music app. In the menu bar, choose Music > Preferences. Click the Playback tab. Under Audio Quality, select or unselect "Lossless audio" to turn it on or off. From here, you can also change the settings for streaming and downloading lossless. Lossless for a maximum resolution of 24-bit/48 kHz.

iOS 15 Safari WebRTC Issue | Apple Developer Forums

    https://developer.apple.com/forums/thread/689293
    We have a Web App that uses WebRTC 2 way audio. After upgrading to iOS 15 the output audio to speakers (or bluetooth with AirPods) is about 2/3 reduced. The microphone outgoing audio is fine. This has been reproduced on iPhone 7 and iPhone XS. It can be reproduced by going to:

MIDIjs - Home

    http://www.midijs.net/
    The 100% JavaScript MIDI Player using W3C Web Audio. MIDIjs is a MIDI file player for web pages. It's easy to use and works with all modern browsers on Windows, MacOS, Android and iOS. MIDIjs uses the W3C Web Audio API to produce audio output. This is a 100% JavaScript solution, with no need for plugins or extensions.

Unlocking Web Audio — the smarter way | HackerNoon

    https://hackernoon.com/unlocking-web-audio-the-smarter-way-8858218c0e09
    Unlocking Web Audio — the smarter way. The Web Audio API provides a powerful and versatile system for controlling audio on the Web, allowing developers to choose audio sources, add effects to audio, create audio visualizations, apply spatial effects (such as panning) and much more. iOS devices impose this user-gesture restriction because they want to …

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