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iphone - AudioUnit Input Samples - Stack Overflow

    https://stackoverflow.com/questions/11213920/audiounit-input-samples#:~:text=Try%20casting%20the%20samples%20like%20this%3A%20SInt16%20%2Asn16AudioData%3D,min%20values%3A%20%23define%20sn16_MAX_SAMPLE_VALUE%2032767%20%23define%20sn16_MIN_SAMPLE_VALUE%20-32768
    none

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    You can find sample code in the Audio UI Sounds (SysSound) sample in the iOS Dev Center. Note: Sounds played with System Sound Services are not subject to configuration using your audio session. As a result, you …

ios - Where is Apple's latest AudioUnit Example code ...

    https://stackoverflow.com/questions/50733538/where-is-apples-latest-audiounit-example-code
    I am writing a MacOS Audio Unit Extension. When I google for the example code I get only an out-of-date page on Apple's site, stating "Important: This document is no longer being updated.". The version of the code there is V2.5

Creating Custom Audio Effects - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_unit_v3_plug-ins/creating_custom_audio_effects
    The macOS sample packages all of the Audio Unit’s code into the AUv3FilterFramework target. You indicate that the extension’s code exists in a separate bundle by adding an AudioComponentBundle extension attribute to the target’s Info.plist file. <key>NSExtension</key> <dict> <key>NSExtensionAttributes</key> <dict> <key>AudioComponentBundle</key> …

The Audio Unit - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/AudioUnitProgrammingGuide/TheAudioUnit/TheAudioUnit.html
    The Audio Unit. When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2.You can optionally add a custom user interface, or view, as described in the next chapter, The Audio Unit View. In this chapter you learn about the architecture and …

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