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ios - Playing multiple audio files using AVAudioPlayer ...
https://stackoverflow.com/questions/42324487/playing-multiple-audio-files-using-avaudioplayer
EDIT: This is the method for AVAudioPlayer So basically: 1: Add only one player, remove the rest of the players. 2: Create an NSMutableArray with …
ios - Play/Pause multiple audio files in AVAudioPlayer ...
https://stackoverflow.com/questions/26924132/play-pause-multiple-audio-files-in-avaudioplayer
I am working with AVAudioPlayer. I want to play a Sequence of audio files back to back when I tap on play button. Also, when I again Tap on play button, the …
iphone - AVAudioPlayer Help: Playing multiple sounds ...
https://stackoverflow.com/questions/11194838/avaudioplayer-help-playing-multiple-sounds-simultaneously-stopping-them-all-at
First off, put the declaration and alloc/init of audioplayer on the same line. Also, you can only play one sound per AVAudioPlayer BUT you can make as many as you want simultaneously. And then to stop all of the sounds, maybe use a NSMutableArray, add all of the players to it, and then iterate though and [audioplayer stop];
Apple Developer Documentation
https://developer.apple.com/documentation/avfaudio/avaudioplayer
Use an audio player to: Play audio of any duration from a file or buffer Control the volume, panning, rate, and looping behavior of the played audio Access playback-level metering data Play multiple sounds simultaneously by synchronizing the playback of multiple players
AVAudioPlayer Seamless looping of AAC files - Apple Inc.
https://developer.apple.com/forums/thread/677188
Multiple tags with OR [iOS] OR [macOS] OR [Xcode] Multiple tags with AND ... AVAudioPlayer Seamless looping of AAC files . ... I can verify in both Logic Pro and WaveLab that the wav versions of my files loop perfectly, but in our app (iOS) they have a clear gap at the loop point.
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the
How to play sounds using AVAudioPlayer - free Swift 5.4 ...
https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need.The only real catch is that you must store your player as a property or other variable that won't get destroyed straight away – if you don't, the sound will stop …
AVPlayer vs. AVAudioPlayer
https://www.py4u.net/discuss/1596933
for AVAudioPlayer, it is suggested to stop () the AVAudioPlayer before seeking for AVPlayer, it is suggested to pass the option AVURLAssetPreferPreciseDurationAndTimingKey when initializing AVURLAssets. And rely on values given by observer block. 4. changing source you need only one AVPlayer to play multiple files
AVAudioPlayer Class (AVFoundation) | Microsoft Docs
https://docs.microsoft.com/en-us/dotnet/api/avfoundation.avaudioplayer
An instance of the AVFoundation.IAVAudioPlayerDelegate model class which acts as the class delegate. Description of the object, the Objective-C version of ToString. A value that increases while the AVAudioPlayer is playing or paused. Used for synchronizing multiple audio players.
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