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Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players. For more information about preparing your app to play audio ...

Using AVAudioPlayer to play sounds in iOS applications ...

    https://www.javatpoint.com/using-avaudioplayer-to-play-sounds-in-ios-applications
    First, we need to add the AVFoundation framework to our project. For this purpose, go to the General tab in XCode project properties and tap the "+" icon in the framework and libraries section given at the bottom. We will get the dialogue box to choose from the frameworks. Type AVFoundation in the box as shown below to add the framework.

iphone - Getting raw audio samples from AVAudioPlayer ...

    https://stackoverflow.com/questions/8086271/getting-raw-audio-samples-from-avaudioplayer
    Getting raw audio samples from AVAudioPlayer. Bookmark this question. Show activity on this post. I'm loading in a .caf file with AVAudioPlayer, and I'd like to get at a pointer to the audio samples. Is there any way to go about doing this? I know AVAudioPlayer has an NSData property which I assume is the bytes read in from the .caf file.

iOS Audio Player (AVAudioPlayer) - Tutlane

    https://www.tutlane.com/tutorial/ios/ios-audio-player-avaudioplayer
    For this iOS Audio Player example, we will use the most basic template “ Single View Application ”. To select this one, Go to the iOS section on the left side à select Application à In the main area of dialog select “ Single View Application ” and then click on the next button like as shown below.

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayernode
    If the when parameter is a host time, the system ignores it unless the sample time is invalid when the engine is rendering to an audio device. The scheduling methods fail if: A buffer’s channel count doesn’t match that of the node’s output format. The system can’t access a file. An AVAudio Time doesn’t specify a valid sample time or a ...

How to play sounds using AVAudioPlayer - free Swift 5.4 ...

    https://www.hackingwithswift.com/example-code/media/how-to-play-sounds-using-avaudioplayer
    The most common way to play a sound on iOS is using AVAudioPlayer, and it's popular for a reason: it's easy to use, you can stop it whenever you want, and you can adjust its volume as often as you need.The only real catch is that you must store your player as a property or other variable that won't get destroyed straight away – if you don't, the sound will stop …

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    For sample code, see the Reachability sample in the iOS Dev Center. To connect to a network stream, use interfaces from Core Foundation, such as the one described in CFHTTPMessage Reference. Parse the network packets to recover audio packets using Audio File Stream Services. Then buffer the audio packets and send them to a playback audio queue object.

How To Play Sounds - AVAudioPlayer Tutorial (For 2019)

    https://codewithchris.com/avaudioplayer-tutorial/
    In this AVAudioPlayer tutorial, we’re going to go through an example of playing a sound file that you’ve added to your Xcode project. You’ll see that it’s actually a really simple task to accomplish! Adding the framework to your project The first thing we’ll need to do is to add the AVFoundation framework to the

AVAudioPlayer Error using iOS Simulator - Stack Overflow

    https://stackoverflow.com/questions/17318706/avaudioplayer-error-using-ios-simulator
    I spent hours trying to figure this out, if you don't have a microphone or input device then xcode will fail to initialize AVAudioPlayer properly. That is why plugging in some type of input device works, AVAudioPlayer is searching for an input device . You can run the same app on an iPhone and it will work just fine.

AVAudioPlayer In Xamarin iOS App - c-sharpcorner.com

    https://www.c-sharpcorner.com/article/avaudioplayer-in-xamarin-ios-app4/
    The steps given below are required to be followed in order to play sound using AVAudioPlayer in Xamarin iOS, using Xamarin Studio. Step 1 Go to Xamarin Studio. Click New Solution—> select iOS—>select App--> Choose single View App. Afterwards, click Next. Step 2 In this step, configure your app. Give the app name (Ex:sample), Organization Identifier.

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