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ios - Playing sound samples on the iPhone - Stack Overflow

    https://stackoverflow.com/questions/714618/playing-sound-samples-on-the-iphone
    This is a piece of sample code I am using: 1st option: I defined this in my .h file. SystemSoundID topClick; And in my .m file I firest load the sound (aiff file): NSBundle* bundle = [NSBundle mainBundle]; NSString *topClickFile = [bundle pathForResource:@"top_click" ofType:@"aiff"]; Then, when I want to play the sound, I use:

iOS playing audio in the background - Jonathan Sagorin

    https://www.sagorin.org/ios-playing-audio-in-background-audio/
    This post describes whats required to get your iOS app to play audio in the background. Sample code is available on GitHub for both Swift. and Objective-C. UPDATE (28 Dec, 2021) sample code repos (Swift and Objective-C) have been updated to Support Swift 5, Xcode 13 and iOS deployment target 15.1. Note: One change I made to this demo code back in 2017 was …

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

Play Audio iOS Objective-C - Stack Overflow

    https://stackoverflow.com/questions/11525942/play-audio-ios-objective-c
    To play file with extension .caf, .m4a, .mp4, .mp3,.wav, .aif. Download following two files from GitHub. SoundManager.h SoundManager.m. Add these files to your project. Also add audio files to resource folder ( sample files) mysound.mp3, song.mp3. Import header file in desired file. #import "SoundManager.h". And add following two lines in - (void)viewDidLoad.

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