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Playing Sounds with the Web Audio API - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/Using_HTML5_Audio_Video/PlayingandSynthesizingSounds/PlayingandSynthesizingSounds.html
Note: The Web Audio API is available on Safari 6 and later, and Safari on iOS 6 and later. In Audio and Video HTML , you learned how to stream audio using the <audio> HTML5 element. While the <audio> tag is suitable for …
Web Audio API weirdness on iOS | by Jeremy Keith | Medium
https://adactio.medium.com/web-audio-api-weirdness-on-ios-754d14074fa2
So it seems that iOS has different criteria for the Web Audio API than it does for audio or video. Except it isn’t quite that straightforward. On some pages of …
Perfect web audio on iOS devices with the Web Audio API ...
https://matt-harrison.com/posts/web-audio/
The web audio API is a new standard by the w3c that has started appearing in browsers. It’s supported in the most recent versions of Firefox, Chrome and safari (including iOS6/7). Check http://caniuse.com/audio-api for up to date support information. It is designed for sophisticated audio sythesis and manipulation and its architecture is modelled around …
javascript - Can't get Web Audio API to work with iOS 11 ...
https://stackoverflow.com/questions/46249361/cant-get-web-audio-api-to-work-with-ios-11-safari
So iOS 11 Safari was supposed to add support for the Web Audio API, but it still doesn't seem to work with this javascript code: //called on page load get_user_media = get_user_media || navigator.webkitGetUserMedia; get_user_media = get_user_media || navigator.mozGetUserMedia; get_user_media.call (navigator, { "audio": true }, use_stream, …
iOS does not play using Web Audio API or HTML5 · Issue ...
https://github.com/goldfire/howler.js/issues/1220
iOS does not play using Web Audio API or HTML5 #1220. dorofino opened this issue Aug 29, 2019 · 12 comments Comments. Copy link dorofino commented Aug 29, 2019. Hi, I'm trying to get code working on my mobile iOS 12.3 Safari 12. or Chrome 76. and it's not playing.
How to: Web Audio on iOS - Paul Bakaus' blog
https://paulbakaus.com/tutorials/html5/web-audio-on-ios/
Example 1: Unlocking Web Audio, the simple way window.addEventListener('touchstart', function() { // create new buffer source for playback with an already // loaded and decoded empty sound file var source = myContext.createBufferSource(); source.buffer = myDecodedBuffer; // connect to output (your speakers) …
Audio - Apple Developer
https://developer.apple.com/audio/
Working with Audio. Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound in realtime using AVAudioEngine, and engage the creativity of enthusiasts and professionals through ...
web audio api | Apple Developer Forums
https://developer.apple.com/forums/thread/126136
web audio api . You’re now watching this thread and will receive emails when there’s activity. Click again to stop watching or visit your profile/homepage to manage your watched threads. ... When I start the app in iOS 13.X, the Audio Context starts in a state of “suspended”.
GitHub - feross/unmute-ios-audio: Enable/unmute WebAudio ...
https://github.com/feross/unmute-ios-audio
API unmuteAudio() Enable/unmute the WebAudio API on iOS, even while the mute switch is on. Call this function as early as possible so that the user event handlers can be registered and you don't miss any user interactions which could have been used to unmnute the audio. thanks. The techniques used within this package were inspired by: howler.js issue 753
javascript - No sound on iOS 6 Web Audio API - Stack Overflow
https://stackoverflow.com/questions/12517000/no-sound-on-ios-6-web-audio-api
Well, sorry to answer my own bounty question, but after hours of debugging I finally found the answer. Safari on iOS 6 effectively starts with the Web Audio API muted. It will not unmute until you attempt to play a sound in a user input event (create a buffer source, connect it to destination, and call noteOn()). After this, it unmutes and audio plays unrestricted and as it …
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