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ios - Audio Queue Service Example using How to record ...

    https://stackoverflow.com/questions/18162471/audio-queue-service-example-using-how-to-record-sound-in-mp3-format-in-iphone
    The reason behind this is clearly explained in core audio documentation (page no 51 of core audio pdf). iOS contains the recording codecs listed in Table 2-5. As you can see, neither MP3 nor AAC recording is available. This is due to the high CPU overhead, and consequent battery drain, of these formats.

Audio Queue Services - Apple Developer

    https://developer.apple.com/documentation/audiotoolbox/audio_queue_services
    Audio Queue Services provides features similar to those previously offered by the Sound Manager and in macOS. It adds additional features such as synchronization. The Sound Manager is deprecated in OS X v10.5 and does not work with 64-bit applications. Audio Queue Services is recommended for all new development and as a replacement for the ...

Apple Developer Documentation

    https://developer.apple.com/documentation/audiotoolbox/audioqueueref
    An audio queue is a software object you use for recording or playing audio in macOS. It does the work of: Connecting to audio hardware. Managing memory. Employing codecs, as needed, for compressed audio formats. Mediating recording or playback. You create, use, and dispose of audio queues using the functions described in Audio Queue Services.

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    For example, the Audio Unit Services function AudioUnitGetPropertyInfo tells you a given property value data type’s size and whether you can change it. The Audio Queue Services function AudioQueueGetPropertySize gets a specified property value’s size.

iPhone Low Level Audio Part II : AudioQueue Output ...

    http://mauvilasoftware.com/iphone_software_development/2008/04/iphone-low-level-audio-part-ii.html
    Note: This entry (and everything before it) refers to firmware version 1.x...i.e. the original jaibroken/toolchain type. This information will be of limited use for development on firmware version 2.0+. AudioQueue Header To start off, you will need the AudioQueue.h file...this wasn't included in original toolchain releases, but it should be fairly common now.

iPhone/Qt: UDP Voice using AudioQueue/QAudioOutput

    https://th30z.blogspot.com/2010/07/iphoneqt-udp-voice-using_8195.html
    Qt 4.6 Introduces QtMultimedia with support for raw audio input/output, while Mac OS X and iPhone OS has well known CoreAudio/AudioQueue from a long time. This example show how to implement a really rudimentary VOIP between an iOS (iPhone/iPod Touch/iPad) and a Desktop (using Qt). To simplify the example is just unidirectional iOS to Qt, because doing Qt to …

AudioQueue in-memory playback example

    https://www.py4u.net/discuss/1604915
    Answer #3: SpeakHere Example may be the best example for you. The example records sound from device and play it. You can find this example in the Apple sample site. The answers/resolutions are collected from stackoverflow, are licensed under cc by-sa 2.5 , cc by-sa 3.0 and cc by-sa 4.0 .

[Portaudio] Portaudio, iPhone and AudioQueue

    https://portaudio.music.columbia.narkive.com/aUf7YwaN/iphone-and-audioqueue
    I've managed to compile for example pjsip for the iPhone OS 3.1.2 (armv6) with the --no-sound option. The missing part is a compatible implementation on portaudio for the Mac OS on the iPhone. The iPhone API for audio available for the iPhone (AudioQueue) seems to be very different in structure from the ideal portaudio design.

Using Audio - Apple Developer

    https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
    iOS offers a rich set of tools for working with sound in your application. These tools are arranged into frameworks according to the features they provide, as follows:. Use the Media Player framework to play songs, audio books, or audio podcasts from a user’s iPod library. For details, see Media Player Framework Reference, iPod Library Access Programming Guide, …

👩🏿‍🤝‍👩🏽 🧓🏽 😷 How to use AudioQueue to play sound for Mac ...

    https://geek-qa.imtqy.com/questions/373243/index.html
    I am trying to play sound on OSX from a buffer (for example, the equivalent of the "PlaySound" function in Windows). I have compiled some C ++ code to play audio using AudioQueue (since I understand that this is the easiest way to play audio on OSX). However, no sound is generated, and the sound callback function is never called.

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