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ios - AVAudioPlayer causing app to crash - Stack Overflow
https://stackoverflow.com/questions/50419070/avaudioplayer-causing-app-to-crash#:~:text=Most%20likely%20the%20crash%20is%20happening%20because%20the,player%20in%20array%2C%20then%20release%20when%20sound%20end.
iphone - AVAudioPlayer Crash - Stack Overflow
https://stackoverflow.com/questions/5069609/avaudioplayer-crash
I have one problem with my iOS Application. I want to play multiple audio files (.WAV) using IBAction and AVAudioPlayer. Unfortunatelly the sound plays but if I play the sound many times, my applic...
Simulator crashing with iOS < 1… | Apple Developer Forums
https://developer.apple.com/forums/thread/667921
No crash here but application grinds to a halt, using AVAudioSession and AVAudioPlayer. App execution on iOS 12, 13 simulators immediately logs: Code Block. 2020 - 12 - 30 15:07:45.125612 + 0100 HALB_IOBufferManager_Client:: GetIOBuffer: …
Crash in iOS SDK when native application uses ... - GitHub
https://github.com/Everyplay/everyplay-unity-sdk/issues/4
Crash in iOS SDK when native application uses AVFoundation Framework's AVAudioPlayer #4 Closed rishabh-chowdhary opened this issue Apr 7, 2015 · 6 comments
How To Play Sounds - AVAudioPlayer Tutorial (For 2019)
https://codewithchris.com/avaudioplayer-tutorial/
It’s better to display or print an error rather than having the user experience a crash. This is all it takes for a user to delete your app. Playing the sound. Whereever you want to play the sound, simply call the play method of the AVAudioPlayer object! audioPlayer.play() To make things more interesting, I decided to add a button to the Storyboard.
Resume AVAudioPlayer after phone call not working
https://www.py4u.net/discuss/1613020
Resume AVAudioPlayer after phone call not working There are some seemingly similar questions already on SO, but after hours of searching and experimenting with my code, I have been unable to find a clear answer.
iPhone dev scrap yard | This my iPhone development …
https://idsy.wordpress.com/
While adding audio support (using the AVAudioPlayer class, provided in iPhone OS 2.2+) I ran into three really strange problems and I thought I would share the solutions here. Adding the framework was not trivial, and apparently it will crash the simulator on many systems. 1) Base SDK might be wrong. First make sure your base SDK is set to 2.2.
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