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What Is Core Audio? - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/WhatisCoreAudio/WhatisCoreAudio.html
    Core Audio is tightly integrated into iOS and OS X for high performance and low latency. In OS X, the majority of Core Audio services are layered on top of the Hardware Abstraction Layer (HAL) as shown in Figure 1-1. Audio signals pass to and from hardware through the HAL. You can access the HAL using Audio Hardware Services in the Core Audio ...

Core Audio Essentials - Apple Developer

    https://developer.apple.com/library/archive/documentation/MusicAudio/Conceptual/CoreAudioOverview/CoreAudioEssentials/CoreAudioEssentials.html
    Core Audio in iOS supports most of these services, as shown in Figure 1-2. The highest layer in Core Audio includes streamlined interfaces that combine features from lower layers. Audio Queue Services lets you record, play, pause, loop, and synchronize audio. It employs codecs as necessary to deal with compressed audio formats.

Introduction into iOS Core Audio. Before starting playing ...

    https://blog.devgenius.io/introduction-into-ios-core-audio-1ec9ea15c47c
    Core Audio is the digital audio infrastructure of iOS and OS X. It includes a set of software frameworks designed to handle the audio needs in your applications which is optimized for the computing resources available in a battery powered mobile platform. Core Audio uses the notion of proxy objects to

Core Audio by Apple Explained - Superpowered

    https://superpowered.com/core-audio-apple
    In October of 2003, Apple introduced Core Audio as part of OS X 10.3, Panther, the fourth major release of Mac OS X. Though Core Audio handles all aspects of audio on iOS and OS X, it also serves as Apple’s audio API, providing developers with software interfaces for implementing audio features exclusively for iOS and OS X applications.

Can I use Core Audio effects on the iPhone? - Stack …

    https://stackoverflow.com/questions/742706/can-i-use-core-audio-effects-on-the-iphone
    Next you can use one of the services available to you on the iPhone as part of the Core Audio subset. You can get a list of the services available to both iPhone and Mac OS X Core Audio developers here: Core Audio Services. From what I can tell, it doesn't look like there are any canned audio effects.

cocoa touch - Core Audio on iPhone - any way to change …

    https://stackoverflow.com/questions/2931809/core-audio-on-iphone-any-way-to-change-the-microphone-gain-either-for-speaker
    For iOS 5.0 and later, you can now set AudioSession mode to kAudioSessionMode_Measurement. kAudioSessionMode_Measurement Appropriate for applications that wish to minimize the effect of system-supplied signal processing for input and/or output audio signals.

An iPhone Core Audio brain dump | Time.code()

    http://subfurther.com/blog/2009/04/28/an-iphone-core-audio-brain-dump/
    iPhone Core Audio Part 3 – Audio Callback « Tim Bolstad March 18, 2010 at 11:34 am […] was inspired to put this post together by Chris Adamson’s Core Audio Brain Dump which is a great collection of some of the bits of wisdom you need to get your head around to […]

Audio APIs, Part 1: Core Audio / macOS - Bastibe.de

    https://bastibe.de/2017-06-17-audio-apis-coreaudio.html
    [1]: WASAPI is part of the Windows Core Audio APIs. To avoid confusion with the macOS API of the same name, I will always to refer to it as WASAPI. CoreAudio, or the Mac's best kept secret. CoreAudio is the native audio library for macOS. It is known for its high performance, low latency, and horrible documentation.

A few interrelated questions about iPhone Core Audio ...

    https://www.reddit.com/r/audioengineering/comments/sfzodj/a_few_interrelated_questions_about_iphone_core/
    TLDR: my iphone demos quickly achieve explosive energy and excitement due in large part to Core Audio's built-in compression, and I'd like to hear some ways I could approximate that in the tracking stage when i'm recording the "final studio version" on the computer with a nicer microphone and gear setup.

Building .NET Core audio application - part 1 - Scientific ...

    https://scientificprogrammer.net/2019/08/18/building-net-core-audio-application-part-1/?pagename=building-net-core-audio-application---part-1
    To play audio on Windows, we will need to use winmm.dll, a native library from the OS, which forms the core part of Windows Multimedia API. The only part of this DLL that we are interested in is the method that can sends audio-specific commands to the API. And, in order to use it, we need to link to the DLL from our code.

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