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How To Play Audio With The iPhone SDK » The App Business Blog
http://iphoneincubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk
Select one of the sound files. (They have the .caf filename extension.) Click Add. Check the “Copy items” checkbox. Click Add. Now we need some code to play the audio file. Add this at the top of your file: #import "AudioFX.h" Then use this code where you want to play the audio file: AudioFX *audio = [[AudioFX alloc] initWithPath:@"Completed.caf"]; ;
Audio - Apple Developer
https://developer.apple.com/audio/
Playing Audio. Play audio files in your apps with APIs such as Media Player and AVPlayer. Documentation. Media Player Framework; AVPlayer Framework; Audio Files and Format Conversion. Open, read, and write to audio files. Convert between different sample rates from your app. Sample Code. Audio Toolbox Convert File; Audio Converter File Convert Test
Using Audio - Apple Developer
https://developer.apple.com/library/archive/documentation/AudioVideo/Conceptual/MultimediaPG/UsingAudio/UsingAudio.html
The AudioServicesPlaySystemSound function lets you very simply play short sound files. The simplicity carries with it a few restrictions. Your sound files must be: No longer than 30 seconds in duration. In linear PCM or IMA4 (IMA/ADPCM) format. Packaged in a .caf, .aif, or .wav file. In addition, when you use the AudioServicesPlaySystemSound function:
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