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iPhone SDK Tutorial - Recording And Playing Back Audio ...

    https://www.youtube.com/watch?v=uBS6qlNekco
    News: We have our first app in the store now, The Clickulator, a simple to use counting app with many different features. Available in the app store for only...

How To Play Audio With The iPhone SDK » The App Business Blog

    http://iphoneincubator.com/blog/tutorial/how-to-play-audio-with-the-iphone-sdk
    Now we need some code to play the audio file. Add this at the top of your file: #import "AudioFX.h". Then use this code where you want to play the audio file: AudioFX *audio = [ [AudioFX alloc] initWithPath:@"Completed.caf"]; ; “Completed.caf” is the name of the audio file that you added as a resource to your project.

audio - IPhone SDK: recording the sounds the iPhone's ...

    https://stackoverflow.com/questions/5969264/iphone-sdk-recording-the-sounds-the-iphones-making
    - (IBAction)record:sender { // if we’re currently recording if (recorder.recording) { [timer invalidate]; // stop the timer from generating events timer = nil; // set time to nil [recorder stop]; // stop recording // set the category of the current audio session [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategorySoloAmbient error:nil]; // load the …

audio - Iphone SDK: recording system sounds - Stack …

    https://stackoverflow.com/questions/5996137/iphone-sdk-recording-system-sounds
    Record Internal Sound iPhone SDK. This not gonna be easy but still possible.If you are confident with C++ , you can check FMOD library which also allows you to write to raw sound buffer. If you don't want to use 3-rd party library , you can check apple's CoreAudio framework. Hope it will Help!

How to Record Audio with your iPhone - Voice overs, …

    https://www.youtube.com/watch?v=ue0xeUp_qWo
    In this tutorial I show you how to record audio on your iphone using the Voice memo's app.It's not all that obvious where the app is so I show you how to fin...

Audio - Apple Developer

    https://developer.apple.com/audio/
    Apple platforms provide a comprehensive set of audio frameworks and technologies that are essential to creating a rich app experience. Use them to immerse your users in multichannel audio with spatial rendering, process sound in realtime using AVAudioEngine, and engage the creativity of enthusiasts and professionals through Audio Unit Extensions.

iPhone SDK Development Tutorial - First Step Towards The ...

    https://maniacdev.com/2009/03/iphone-sdk-development-tutorial-first-step-towards-the-app-store
    This tutorial is a first step towards getting an App in the Apple App Store. It is an extremely brief tutorial meant for those at the absolute start of iPhone development. Action Guide: 1. Verify system requirements for sdk are met. 2. Head to Apple’s iPhone Developer Center and download the SDK. 3. Download the Hello World sample application. 4.

Corona SDK: Build an Audio Recording App

    https://code.tutsplus.com/tutorials/corona-sdk-build-an-audio-recording-app--mobile-12930
    function startRec(e) stopBtn:addEventListener('tap', stopRec) recPath = system.pathForFile('myRecording.aif', system.DocumentsDirectory) recording = media.newRecording(recPath) recording:startTuner() recording:startRecording() recBtn.isVisible = false transition.to(stopBtn, {time = 200, x = display.contentWidth * 0.5}) end

iPhone SDK Sound Grenade Tutorial on Vimeo

    https://vimeo.com/3606349
    A few weeks ago I made the app Sound Grenade, and now I would like to share the thought process that goes on when I'm creating an app like this. This tutorial is not meant to be the be all and end all of how to develop iPhone Apps. But if you are new to the process, or have started a couple of apps, then this could be a good tutorial for you.

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