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AVAudioPlayer play() method play a… | Apple Developer …

    https://developer.apple.com/forums/thread/687919
    When I reduce the delay to 0.1s, then it is working fully for new iPhone but not working for old iPhone (playing only 1 sec audio and stopped). The same behaviour is happening for new iPhone if I remove the delay completely. Even without having delay, from second call onwards when my object already alive after first call, the ringtone play ...

iPhone SDK: AVAudioRecorder will not record after …

    https://stackoverflow.com/questions/5345337/iphone-sdk-avaudiorecorder-will-not-record-after-calling-avplayer-play
    Again, this is trivial. The asset has already been loaded so there shouldn't be a delay. ... lets say that the first loaded view has 3 AVAudioPlayers, while the second view has one AVAudioPlayer and one AVAudioRecorder. They are all initiated in the viewDidLoad method. ... iPhone SdK: AVPlayer will not play a composition after adding a audio ...

Apple Developer Documentation

    https://developer.apple.com/documentation/avfaudio/avaudioplayer
    class AVAudioPlayer: NSObject. Overview. Use an audio player to: Play audio of any duration from a file or buffer. Control the volume, panning, rate, and looping behavior of the played audio. Access playback-level metering data. Play multiple sounds simultaneously by synchronizing the playback of multiple players.

Playing Audio on an iPhone using AVAudioPlayer - …

    https://www.techotopia.com/index.php/Playing_Audio_on_an_iPhone_using_AVAudioPlayer
    The iOS 5 SDK provides a number of mechanisms for implementing audio playback from within an iPhone application. The easiest technique from the perspective of the application developer is to use the AVAudioPlayer class which is part of the AV Foundation Framework.

Sound on iOS: Best Practices - Gamua

    https://gamua.com/blog/2010/06/sound-on-ios-best-practices/
    Behind the scenes, Sparrow uses two libraries to play sound: OpenAL and AVAudioPlayer. OpenAL is a very fast audio library that is available on a huge number of platforms and is primarily used for games. Its downside is that it does not support any compressed file formats. AVAudioPlayer is part of the iPhone SDK. While not blazingly fast, it ...

Audio Tutorial for iOS: Playing Audio Programatically ...

    https://www.raywenderlich.com/2431-audio-tutorial-for-ios-playing-audio-programatically-2014-edition
    If you tap a button and try to trigger a sound with AVAudioPlayer, there will be a noticeable small delay. But if that doesn’t matter to you (like for starting up background music), AVAudioPlayer is a fine choice. By the way, prepareToPlay is optional; if you don’t call it, it will be called implicitly when the AVAudioPlayer calls play.

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