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NAudio/IWavePlayer.cs at master · naudio/NAudio · GitHub
https://github.com/naudio/NAudio/blob/master/NAudio.Core/Wave/WaveOutputs/IWavePlayer.cs
NAudio / NAudio.Core / Wave / WaveOutputs / IWavePlayer.cs / Jump to Code definitions IWavePlayer Interface Play Method Stop Method Pause Method Init Method IWavePosition Interface GetPosition Method
.net - finalize IWavePlayer NAudio c++ - Stack Overflow
https://stackoverflow.com/questions/12759242/finalize-iwaveplayer-naudio-c
finalize IWavePlayer NAudio c++. Ask Question Asked 9 years, 3 months ago. Active 9 years, 3 months ago. Viewed 1k times ... If your point of concern is that you only hold IWavePlayer pointer, and not WaveOut, then why don't you hold the two so that you could do the proper termination. Share.
NAudio and the PlaybackStopped Problem - Mark Heath
https://www.markheath.net/post/naudio-and-playbackstopped-problem
The IWavePlayer interface in NAudio features an event called PlaybackStopped.The original idea behind this event was simple: you start playing a file (e.g. pass a WaveFileReader into WaveOut.Init and then call Play), and when it reaches its end you are informed, allowing you to dispose the input stream and playback device if you wanted to, or maybe start playing …
NAudio Output Devices - Mark Heath
https://www.markheath.net/post/naudio-audio-output-devices
In NAudio, each output device implements IWavePlayer, which has an Init method into which you pass the Wave Provider that will be supplying the audio data. Then you can call Play , Pause and Stop which are pretty self-explanatory, except that you …
NAudio/WaveProviders.md at master · naudio/NAudio · …
https://github.com/naudio/NAudio/blob/master/Docs/WaveProviders.md
NAudio playback devices will stop playing when Read returns 0. WaveStream is the base class for NAudio file reader classes such as WaveFileReader, Mp3FileReader, AiffFileReader and MediaFoundationReader. It is a good choice of …
NAudio/OutputDeviceTypes.md at master · naudio/NAudio
https://github.com/naudio/NAudio/blob/master/Docs/OutputDeviceTypes.md
In NAudio, each output device implements IWavePlayer, which has an Init method into which you pass the Wave Provider that will be supplying the audio data. Then you can call Play , Pause and Stop which are pretty self-explanatory, except that you …
NAudio/WasapiOut.md at master · naudio/NAudio · GitHub
https://github.com/naudio/NAudio/blob/master/Docs/WasapiOut.md
Once you've created an instance of WasapiOut, you use it exactly the same as any other IWavePlayer device in NAudio. You call Init to pass it the audio to be played, Stop to stop playback. You can use the Volume property to adjust the volume and subscribe to PlaybackStopped to determine when playback has stopped.
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